Even still, a level cap increase and new gear makes all old content a complete joke.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Ah, so UQ has their own enemy types. So nevermind about the native slayer potentials being good here I guess. So stupid that they decide to invalidate some weapons just because
Wonder if there's a single party area to fight the UQ bosses in like with other quests.
So, did anyone else see the stat requirement for that 13* weapon that was being grinded? Because it was 730 of something. This is a pretty big hit to people without pure mags and optimal race class combos. Poor Milla.
Well yeah. I think it's a bigger problem that NEW content will be a complete joke than old content. They do need to update AQs and XQs though.
Even on lowest SATK race/gender, and no particular investment in SATK Ups, I could still equip that with plenty of room on either of my partial DEX mags (if I bothered to cap them).
Furthermore:
So I'm not too worried about high attack requirements.
- Hunter can just remove bulk to put points into ATK Ups in a pinch.
- Fighter can replace their sidegrade, situational bonuses with static ups in a pinch.
- Braver and Bouncer have their own Ups and can utilize HU tree.
- Caster Force and Techer subclass trees mastering in an element each already have huge TATK bonuses.
- People complain about how bad GU tree multipliers are, so maybe there wouldn't be any problem putting points into RATK Ups.
I'd be worried about people trying to use a DEX mag and Braver/Bouncer Mag skills. Alternatively, 700-DEX requirement equips, but nothing close to that has come up for DEX requirements yet. Attack requirements were already creeping up to 700 or so before, so it's not like it's anything new.
PSO2 Ship 6
HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x
Queso - RA/HU
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