Originally Posted by
Rayden
This is just my opinion, but I would personally describe them like this instead:
Hunter: Best survivability, mid-level melee, weakest techs, least versatile, best for Zondeel mobbing (if survivability is an issue).
Fighter: Weakest melee, best techs overall, most versatile, best for bosses overall.
Braver: Best melee, mid-level techs overall, best for Zondeel mobbing (if survivability isn't an issue).
The only thing here that I'm a little unsure on is Hunter's bossing strength, as I haven't tried using the buffed Hunter PAs with it. Holding Current seems to be really strong though.
To me, Fighter feels vastly more versatile than Hunter or Braver, as it always has stronger uncharged techs, and stronger charged techs when not matching elements. Braver is much more restrictive in that it forces you to target elemental weaknesses, and forces you to cast from the subpalette if using bows.
When it comes to bossing, Fighter can be in Wise Stance almost all the time, giving it higher damage multipliers than Braver's Weak Stance, without even having to match elemental weaknesses, and without having to charge techs. Braver can increase the damage multiplier with Rapid Shoot Mastery and/or Banish Arrow, but Fighter can also increase it with Chase Advance Plus, Tech Arts JA Bonus, and/or PP Slayer.
I suppose technically Braver can achieve the highest tech damage with Banish Arrow, but that requires very specific equipment, very specific tech usage, and is inconvenient with the subpalette casting. I find it very restrictive, not versatile.
I hope this isn't going to confuse rinsha, but I wanted to add my perspective to it.
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