As the title says, I would like some help exploring the possibility of using damage reduction mechanics instead of the current "75% chance to not die" meta. 'Cause while that sounds great on paper, surely not being in the position where death could happen would be a better idea? Right?
Also, confirmation on whether the Flash Guard abilities even work outside of Guard Stance would be good. The wording of them seems that way, but we all know how SEGA love their invisible restrictions...
Build using Massive Hunter to achieve 45 seconds of ~40% damage reduction + Super Armor, and ~15% reduction when on downtime.
Build forsaking Massive Hunter to achieve ~20% damage reduction consistently
Both builds take 5 points out of Fury Combo Up, since losing 5% of your damage for one attack seems like a small enough trade for more tank, and thus more consistency for those of lower skill levels (Such as myself )
Your intelligent, thoughtful and constructive comments please~
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