...And you would go for a single hit of that much damage when, against a boss? It seems to me that such a setup is incredibly reliant on near-perfect timing, since you have to chain, then make sure the chain doesn't dissipate while you let off your attack, and if that attack is Sat Cannon...Well, you need someone there with you, pegging more shots in.
It seems a much better idea to play on powerful hits that don't need as much timing as using Chain Trigger sometimes does. Or Aim, for that matter. And there's the whole "if you slip at all the entire combo can fall to pieces before you get back up from being hit" issue present with using Chain Trigger & getting high chains....
...Yeah, I'll stick with "more than one attack", thanks. The only time I see that being viable is for quick attacks to begin with, and I see very little point in the setup of that.
I kinda agree with Galax, tried that myself yesterday, it's seriously not viable and just for the show.
The thing is ... a RA is like .. nonexistent outside of CT+ZRA+PK. And I don't think Ult bosses will let people gently build CT while someone is standing there charging a sat cannon. One stun and it's all over.
RaHu with multi 1m damage Sat Cannon > RaGu for a "potential" 6m damage Sat Cannon and then nothing.
I actually love Fighter/Techer and what Im getting out of it.
Since its a thread about individual classes....
I think fighter has the best designed tree out there. It is a tree that in its entirety is possible to have triggered simultaneously. Every point that you put into that class, even when a player runs out and wishes for more actually can benefit end-damage.
The only thing that splits that tree are the two stances which if one could completely have the entire tree capped, would be changed on a whim.
Notice that I am not talking about Class Combinations, or pure damage skills, or orientation. The tree itself and its designed is what my focus is. The whole tree really works well...
If we look at Techer tree, we have the tree split into Four Parts....Support, Light, Dark, Wind, and even maximized one can not make it all work in one map since a map does not have all the elements there. The same is true with force, a player reaches a point where they specialize in one of three areas, and to break things you get a skill to reduce fire charge time by 50%....allowing for much better rate of fire on Fire Techs throwing in tons of damage...
If I look at Hunter, we have two opposites attracting....and getting in the way of each other.
I guess my response is a wish and desire that other trees could be as versatile and have synergy like fighter has.
PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
"If you want a bridge between past, present, and future, search for the void and awaken it!"
Yeah, none of the tech trees are exactly "you do this with it or else" anymore. You can easily spec into all 3 elements on the FO tree now, for example. Specialization shouldn't feel required anymore unless you are trying to go for the best damages ever.
And since we're talking about Kee-Roc's 2:55 RaBr Nab2 video:
Bob's 4:23 FoBr Nab1: http://nicotter.net/watch/sm24814400
Bob's 2:37 FoBr Nab2: http://nicotter.net/watch/sm24560089
Qualy's 4:59 FoTe Lilipa: http://nicotter.net/watch/sm24560990
Rekka's 4:28 FoTe Sanctum: http://nicotter.net/watch/sm24771759 (Qualy has done 4:08 or something as RaBr, but there's no video)
Bob's 5:18 FoTe Wopal: http://nicotter.net/watch/sm24530488
There's really no comparison in PSO2 at the moment to just how versatile Force is right now. These videos reflect into the "main game" too. I'm not saying other things aren't broken and don't need nerfing, but Force easily has the highest DPS of all classes, and any situation can be dealt with accordingly, whereas a RA sort of loses it if you mess up. It's not the end of the world, no, but any RA main knows what I mean. A slight error means that you take 10 times more time, rather than just attack once more with the same thing. Yes, this is an exaggeration.
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