Originally Posted by
Maninbluejumpsuit
I made a short writeup as to why healing guard isn't good in my opinion in another thread.
Only time I'd concede healing guard being worth... anything meaningful would be if you're attacked so relentlessly while wounded that you can't use a mate, and can only JG. I somehow doubt even Ult will make that a common thing.
~250 damage is low damage
~50 damage isn't considered damage unless you're taking that every other second.
It heals as much damage as a single tick of standing in lava, and no one pulls out mates because they took one tick of lava damage.
That's pretty much only for Fi mains, and even then pure damage is better.
Damage variance for crafted weapons went down to the point of possibly being totally eliminated using saiki set, which many people have at this point, so crit lost a niche.
There's no justifying giving up % damage increases for crit chance. Hell, your build gave up the most versatile multiplier Hu has being fury combo up, which increases striking, ranged, and tech damage for... crit... just no...
I'll give you that. I like that if that actually works. The one catch is the fact that assuming this does work, it'll only work against enemies with super armor/projectiles. Anything else would be hitstunned by the attack, and unable to trigger JG+healing guard anyway, unless you have your back turned while using ignite parrying as mainclass HU, so you're losing damage anyway... well so much for that gimmick.
You made a BR/HU tree. I commented on your BR/HU tree. The one point in step advance for HU does nothing need to be there when you have 3 in BR tree for snatch step.
Also:
Te/Hu with wand lovers active gains the effects of max level step advance from what I've read.
Gu/Hu uses TMG I-frames the vast majority of the time, and if anything, that's an understatement.
You already know the deal with Br/Hu and getting snatch step.
That's just a few things that defeat the purpose of that one point.
There just has to be something better you can do with a skill point than gain 1/20th of a second on step I-frames assuming you're using a weapon capable of step, and a subclass/mainclass that doesn't already have their own.
Already did. You wasted points. The one good thing you brought up is the possibility of healing guard+ignite parrying. Other than that, the points you wasted resembled a far more niche skill tree that actually isn't as versatile.
You gave up average stance charge damage for crit chance, and talked of using a sword, which is a weapon known for charged PAs, and you still have access to partisans, katanas, and bows known for the same thing. Why?
You gave up fury combo which is pure damage to everything for crit chance. Why?
That point in step advance for Hu is pretty much dead.
There are several point choices in your build that's counterproductive to your 'versatility'.
Garuga pointed out a few other things I didn't mention.
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