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  1. #1

    Default 11* unit crafting

    I must admit that 10*/11* unit crafting is something i havent touched on. I have seen in another thread that somehow, crafting 11* units can give you PP or Hp bonus? Is this automatic or is there something i have to add at crafting stage? Thanks

  2. #2

    Default

    HP, PP and "elemental resistance" type-unit recipe got added since last patch, there should be new recipe that allow your unit have more HP/PP value on it.

  3. #3

    Default

    Thanks, i saw it just after i posted this.

  4. #4

    Default

    I wanna add a question since this is confusing me as well.

    Crafting still removes it's original parameters right? Like if I crafted my white tail, I lose my 10 PP bonus?

    If yes then what's the point of crafting aside from extra def?

  5. #5

    Default

    Quote Originally Posted by MimiChan View Post
    I wanna add a question since this is confusing me as well.

    Crafting still removes it's original parameters right? Like if I crafted my white tail, I lose my 10 PP bonus?

    If yes then what's the point of crafting aside from extra def?
    You didn't deduce that you'll replace that stat with something else yet?

    Shigure ship 2. Credit to agarwood for the picture!

  6. #6

    Default

    Quote Originally Posted by MimiChan View Post
    I wanna add a question since this is confusing me as well.

    Crafting still removes it's original parameters right? Like if I crafted my white tail, I lose my 10 PP bonus?

    If yes then what's the point of crafting aside from extra def?
    Extra def is the main thing, but because it doesn't remove the set bonus, it lets you create stronger units with a set bonus you like. Also, with the new recipes in place, you could easily put that +10PP bonus on every unit you craft. (Or +100 HP, or 30HP/3PP/4% all resist)

  7. #7

    Smile

    Quote Originally Posted by Lyrise View Post
    Extra def is the main thing, but because it doesn't remove the set bonus, it lets you create stronger units with a set bonus you like. Also, with the new recipes in place, you could easily put that +10PP bonus on every unit you craft. (Or +100 HP, or 30HP/3PP/4% all resist)
    wait really.

    so does that mean people will not lose the set bonus if they craft units with set bonus

    also would it be wise to craft a saiki set.


  8. #8

    Default

    set bonus remains, it's extra built in unit stats you lose.

  9. #9

    Default

    It's always been that way. When you craft a unit, you remove its defense, resistances and HP/PP bonuses, but the set effect stays.

    You replace the defense and HP/PP bonuses though, depending on the type of craft (defenses are same for all):

    S-Def Recipe: 30HP / 1PP
    R-Def Recipe: 20HP / 2PP
    T-Def Recipe: 10HP / 3PP
    HP Recipe (S-Def Req): 100HP
    PP Recipe (R-Def Req): 10PP
    Resist Recipe (T-Def Req): 30HP / 3PP / +4% to all elemental resistances.

    Crafting a Saiki Set is up to you. You will lose its large defensive resistances, but you can make use of its massive PP bonus if you want to have a very large PP pool.

  10. #10
    Enforcer of Evil™
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    Default

    Actually, if you manage to craft to Extend 10, it might even be stronger than Saiki base stats-wise (I think Saiki beats EX10 in t-def? I forgot). If you use Bouncer and picked craft mastery, it's definitely stronger (gotta love that +10%).
    The specialised recipes are strong too (that +100HP... if you ever thought your HP was low).
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