Originally Posted by
Stealthcmc1974
Well, until we can get to that point I'll just keep spitballing ideas. Perhaps not photon arts, but rather a dumbed down combo system ala MGR or DMC (I say dumbed down because PSO is primarily an MMO, not a hack and slash). After all, you combined light and heavy attacks with weapons in PSO, so who's to say we couldn't use this system along with movement for more intricate combos?
But seeing as how the GUI/UI is priority first, this can wait. Speaking of GUI/UI, what did you have in mind for that? Personally I think PSO2's UI in combat isn't half bad, but it is lacking a couple things for me (knowing your MAGs energy level before they can use a PB, stuff like that). Aside from the obvious Party status, subpallete, and radar what else do you think could be implemented into it?
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