Originally Posted by
Terrence
A friend of mine would like to play a Tech Class and focus on casting Dark Techniques only. Three combinations came to my mind : Fo/Te, Fo/Fi and Te/Fi. I have to admit I was not able to answer her clearly because I cannot think rationally with things like Element Convertion, Rod Shoot, Charge PP Revival, Dark Mastery, PP Convert, Brave/Wise Stances, Tech Arts JA Bonus and Techter-Main Boosts being on the table... So, with the recent changes on FIghter skills, what would be the ideal balance between dark power and PP management ? Thanks.
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