Originally Posted by
LonelyGaruga
When attacking an enemy with a tech that matches its elemental weakness, damage is usually increased by 20-30% (20% is typical for enemies with two weaknesses, 30% for one weakness). This is on top of the 20% damage increase from Element Weak Hit (so 44-56% more damage). As a result, it's generally better to match weakness where possible, but some exceptions exist with very powerful techs, like Ilbarta. However, since you're not using Ice Mastery skills, that means losing an additional 44% damage from Ilbarta.
Anyway, best boss killing techs for each element would probably be
Fire: Nafoie (power craft)
Ice: Ilbarta (power craft)
Lightning: Sazonde (power craft)
Wind: Nazan (power craft for Elysion, charge craft without)
Light: Ragrants (charge craft)
Dark: Gimegid/Namegid (charge craft for Gimegid, power for Namegid)
Nafoie has good damage and charge time, but Ragrants is better for insect darkers. Safoie is an option for when PP Convert isn't available. PP craft gives Safoie a cost as low as 10 PP and does about 72% of the damage a max power craft Nafoie does. Alternatively, you can craft Safoie for power to reduce the difference to about 7%, for 20 PP instead of Nafoie's 35 PP. Probably the better route, Safoie has better damage/PP spent regardless.
Nazan is very short ranged, but has high power and costs merely 16 PP. Charge time craft reduces the cost further, to 13 PP. On targets weak to both fire and wind (Rockbear mainly), Nazan is better damage than Nafoie and charges almost as quickly (0.55 max charge time craft vs Nafoie's 0.5), and costs almost 1/3rd the PP, making it highly spammable. Some enemies have 110% weaknesses to wind (Fang pair, Snow pair, and Big Vardha are all I know of, their rare variants do not have this weakness, besides rare Fang Banther being 130% wind), but this doesn't trigger EWH. You can also use Razan (Multi recipe is stronger than Sazan) or Sazan (PP craft for 8 PP cost) for their auto-target range and high damage.
Ragrants is pretty much one of the best DPS options Force has right now, along with Ilbarta. Tremendous damage and a ridiculously low charge time, with the 30 PP cost mitigated by PP Convert and other PP restoration methods. Between fire, wind, and light, Ragrants is the single best DPS option available, being the strongest (next to Ilfoie) and fastest tech available. Ragrants does have poor range and no tracking to speak of once fired off, so Ilgrants is another option for long-range combat. Ilgrants uses 120% of its power notation listed when charged instead of the typical 100%, making it 20% stronger than the power notation indicates. It has good range and high damage, with a high panic rate on top of that, making it very good for inflicting panic on bosses vulnerable to it (namely Apos Dorios and Dark Vibrace, don't go out of your way for Vibrace Yuga though, panic has an incredibly low proc rate on it). Swift recipe comes with a -0.25s charge time bonus, making Ilgrants take slightly less than a second to charge fully.
Think that should cover what to use for bosses.
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