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  1. #2061
    The Lone Gamer of the Apockalypse Zorak000's Avatar
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    Quote Originally Posted by escarlata View Post
    @above
    I think losing ele masteries on Te will kill Fo/Te completely because then Te tree will only amount to 20% on EWH, which is literally less than Average Stance of all things. To a less extent, Te/Fi and Te/Br will be losing out a lot too, losing 10.7% damage (1.44 / 1.3) on their techs.
    fo/te already only really amounts to utilizing elemental weak hit; since outside of compound techs you are only ever using a single set of elemental mastery skills. /te is mostly only there for access to light mastery for darkers and baransion, dark mastery for fomelgion, and possibly most importantly, all of the pp regen skills to help keep force from running dry as often. fighter sub gets loads of power, but you are basically limited to only using fire, ice, or lighting depending on your tree; and lightning gets preference here since bolt tech pp save helps out a lot.

    techer on the other hand, should get something like elemental weak hit 2, something that benefits both wand bonking and casting, but the problem there is that next update that idea is mostly "isnt this just elemental stance"

    really, what I would like to see is them breaking force's dependency on techer sub, turn force into a class that specializes in two or three elements of the player's choosing, and make techer into a rainbow-generalist. force's multipliers for techs would still be higher than techer's, however techer will always be hitting elemental weaknesses, so a lightning/ice/light force wouldnt be quite as strong against stuff weak to fire as a techer using fire techs; though of course if something was weak to light, the force would be beating out techer's damage.
    Quote Originally Posted by mr.chills View Post
    element convert onto techer thus allowing fo to function optimally with 1 good rod and 1 good talis and put focus into fo optimizing for rainbow trees, giving them slack on their gear reqs.
    force should keep elemental convert. first off, giving that skill to techer would be horrible since L/Wand Element Change does not work with elemental conversion (neither does Jet Boots Gear for that matter). after that, if a force is only focusing on 2 or 3 elements, then they really only need 2-3 weapons; and at most a rod and talis for each element they have skill points invested into. if anything it's an omni-specialist skill. it lets you specialize in an element, but you can use it to specialize in -any- element.
    Quote Originally Posted by escarlata View Post
    I think what needs to go to Te is actually Talis Bonus. After all, Talis is actually a main weapon for Te too and is being neglected on the class. It can probably be even be Te main only, and Fo gets a 20% general multiplier to compensate.
    I kinda feel like talis on techer is more like rifle on gunner. it's there for when you REALLY dont want to be using a wand for whatever reason; like if anga is resisting wands, I forget if wand still has a longer casting animation than rod and talis though. in this sense, force is kinda like ranger, in that it uses both weapons for various reasons.

    EDIT: of course this would come with them re-adjusting skills/skill point reqs. we would have to eliminate all "- mastery 2" skills, buff mastery 1s to be at least close to the original amount (1.4x if they want to nerf force coming out of this deal, 1.45x or 1.5x if they want to buff force). also cut all the extra element skills down to 5 points; make freeze keep 1 point, maybe consolidate freeze ignition into a single skill.
    Last edited by Zorak000; Oct 12, 2017 at 01:34 PM.

  2. #2062

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    How is Rod now after the changes? Is Talis still strictly better as Fo/Te? Been away from the game on an extended break so I'm still adjusting.

    Still waiting for the day I can play a mono-rod Force. Hoping today might be that day

  3. #2063
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by Zyreth View Post
    How is Rod now after the changes? Is Talis still strictly better as Fo/Te? Been away from the game on an extended break so I'm still adjusting.

    Still waiting for the day I can play a mono-rod Force. Hoping today might be that day
    Talis will always be a relevant mobbing wep if not just for damage, but for safe zondeels and AoE placement. Talis brilliant ilgrants is also now the go-to bossing option for light techs due to having 10% less dps than concentrated ragrants but more than double the dpp. The light bullets move much slower with brilliant craft so getting all of the hits is very easy as now, they just don't travel as far.

  4. #2064
    Mercenary Moffen's Avatar
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    Quote Originally Posted by Zyreth View Post
    How is Rod now after the changes? Is Talis still strictly better as Fo/Te? Been away from the game on an extended break so I'm still adjusting.

    Still waiting for the day I can play a mono-rod Force. Hoping today might be that day
    Imo if you wanna use the rod just run Fo/Fi,the Rods PP regeneration on attack currently is insane
    Spoiler!

  5. #2065

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    Quote Originally Posted by Moffen View Post
    Imo if you wanna use the rod just run Fo/Fi,the Rods PP regeneration on attack currently is insane
    Fo/Fi huh. Does anyone have a tree for this I can use? Also, is Fire still best element to use when you only have 1 Force tree available?

  6. #2066

  7. #2067
    Mercenary Moffen's Avatar
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    Mine looked like this before the balance patches came along and free'd up a metric ton of points.
    http://arks-layer.com/skillsim/skill...000dBIb0000008

    Never dump rod shoot on Fo/Fi lol,especially when you have a stance like brave/wise that backs the damage up.
    you get 20,22,25 pp from rod whacks and 10pp from the projectile + a good amount of damage,thats 30 32 35,you have 0 PP issues if you're whacking things in the face.
    Makes A-mode rod shoot a little more worth it since its big AoE and +10pp per mob hit,though entirely optional since projectile takes time to fire and things might be dead before it hits.
    You can use Nabarta-0 to quick dump out PP for the extra T-atk from PP slayer during compound tech usage.
    You dont have to stick with fire but you have to remember you also have Techer elements backing you up. You might not have the masteries/Element weak hit but you do have a stance + TAJA that'd give you a tiny 5% boost if you're rotating techs.

    the trees pretty flexible for any fo element so just pick what tickles your fancy.
    Spoiler!

  8. #2068

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    Im going to assume you weren't replying to me.
    What did you mean by techer elements backing you up? You think Brave covers that much?

  9. #2069

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    To be fair, Gimegid/Ragrants with no elemental mastery still beats everything Fire can do on a single target minus point blank Nafoie so they are still reasonable options. And that highlights a fundamental problem with Fire FoFi, which is that Fire lacks a PP efficient DPS option. As such, it's probably preferred to go for pure Ice or Ice hybrid builds (sample Fire/sample Lightning). Fire/Lightning probably works too, but that's 10 more SP to squeeze out from elsewhere.
    Last edited by escarlata; Oct 16, 2017 at 06:55 AM.

  10. #2070

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    Fire is what I have available right now and I currently don't have any resets available, so I'm stuck there heh. What tech combinations should I be using for mobbing and bossing to get the most out of TAJA?

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