I dunno, maybe they were busy trying out triple jump.
I dunno, maybe they were busy trying out triple jump.
Air Pocket Swing Guy ftw... ORZ.
I was looking at the names. All the top names were JP names, except the guy with Vol Graptor.
Didn't notice the Air Pocket Swing, haha.
A bunch of people were throwing up moons when anyone died, so there's that at least.
Last edited by TaigaUC; Feb 26, 2016 at 12:37 AM.
Btw, Taiga, you're using Dagger too on those 2 runs?
I was trying Magatsu before, but only have Knuckle on my equipment pool sine it's an alt (didn't have Dagger Gear or the weapon itself ..... Only have Persona's DS (from title) but no DS Gear, so I only use Knuckle)
Not only that, it was their only contribution...
I mean, I am a casual JB Te/Bo, but even I try to contribute.
I use Twin Daggers at the start, with Symphonic Drive, Orchestra/Quick March.
If I ever fall off Magatsu, I quickly switch to Twin Daggers and use Symphonic Drive to get back on.
As long as you have the weak point face locked on, even if you've fallen about halfway down Magatsu, you can still Symphonic Drive back up.
I also have the XQ Jet Boots for double jump.
If Magatsu isn't moving (eg. when he's reeling in pain, or casting lightning), I use Knuckles to break the shoulders/head.
If he's moving, I'll use Twin Daggers with lock-on.
A JP friend was telling me that, thanks to the buff to Twin Daggers, depending on the situation, they found that Twin Daggers can hit harder than Knuckles.
I haven't experimented with that much myself yet.
Last edited by TaigaUC; Feb 26, 2016 at 01:56 AM.
Spoiler!
Well, I had a run in Vita block where Magatsu destroyed all three gates, so this is pretty tamed
>Heavy Hammer
>get blow off by an Oodan
^ thats some hella low dps there, I guess everyone used turret? lol
The thing that's most obvious with damage meters is how much a few good players carry entire multis.
There's no way SEGA isn't aware of it, either. Damn them.
They should have a screen like, at level 70 and above, when entering the campship, have Koffee nag at the player if they're holding a weapon that's below 13* and either a) not +10 or b) not 50% or c) 9* and below and not silva-crafted, and make them need to press OK to get that screen to go away.
Or a quest that's a DPS check at level 69 to unlock level 70 and above and if they fail that check, offer helpful pointers about grinding, attribute grinding or using boss-killing attacks like Holding Current, Vinto etc.
Last edited by Selphea; Feb 26, 2016 at 08:46 AM.
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