Generally speaking, every non-13* and non-hidden-potential weapons are weaker than their Ares counterpart, except for maybe when under the effect of Ultimate Buster.
I tried.
>Heavy Hammer
>get blow off by an Oodan
that... is a really strong gunslash pa
10603 skull gunslash RA/HU
Spoiler!
Hey, is RAFI a decent idea?
Edit: didn't know if anyone had posted and I just had the idea cause of dmg multipliers.
Last edited by Kole; Jan 26, 2016 at 11:45 PM.
I only use Ra/Fi for Magatsu since it's very very easy to get perma Brave Stance and Tech JA + Standing Snipe on End Attract there. In about 6 days we'll get Ep4 that adds Tech JA PP Save. That will make PP management easier when on WB duty, so it has that much going for it.
In PD, UQs, solo XQ and most other stuff, Ra/Hu is much more practical though.
Pity Charge Parrying won't work with End Attract or Divine Launcher
Last edited by Selphea; Jan 21, 2016 at 03:16 AM.
I'm interested in these skills but I would like several opinions on them and the number of points you would invest. I understand some of you will swear by it while others believe it can be done without. Just curious about the opinions!
Moving Snipe # of points
Power Bullet # of points
PP save bullet # of points
Weak hit blast bonus # of points
Massive Bullet # of points
dive roll shoot # of points
Fury combo up (wouldn't rangers do nothing but repetitive JAs and therefore this would be quite beneficial? If I'm not mistaken this includes PAs as well)
Thanks!
The Ra tree has a lot of SP that comes down to preference and I can't speak for all of the skills you mentioned, but these are my thoughts:
Massive Bullet is nice since it lets you load WB without having to pop Massive Hunter beforehand.
Dive Roll Shoot contributes a lot to launcher play especially in UQ because you can get quick JAs and reposition faster.
I have 10 points into Fury Combo Up in order to maximize the damage/PP after applying WB or creating a JA window through Piercing Shell.
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