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  1. #711
    Direct Assault Bellion's Avatar
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    Refalse's long range potential isn't infinite unlike Sharpshooter. I'd stay away from Gryphon weapons in general at this point if you have an alternative.
    Everybody loves Ray.

  2. #712

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    I thought Sharpshooter wasn't infinite either. But then again its range covers all rifle and launcher PAs.
    >Heavy Hammer
    >get blow off by an Oodan

  3. #713

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    I haven't played Ra/Hu for a long time and I am wondering what are the ideal affixes for 4-5 slot weapons.

  4. #714
    Direct Assault Bellion's Avatar
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    Sharpshooter's infinite range can be tested with infinite range techs.

    Til the Soul/Apprentice Soul/Jiorg Soul
    Shoot3-5
    Modulator
    Flict/Alter Tiro or Yamato Factor
    Noble Shoot

  5. #715

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    I remember it wasn't infinite when I was playing as RA/BR over a year ago, something like in Sanctum TA last boss room it procs at the nearest buttons but doesn't at the further ones. Did SEGA change that at some point?
    >Heavy Hammer
    >get blow off by an Oodan

  6. #716
    Direct Assault Bellion's Avatar
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    Certain ranged PAs will lose 20% damage after a certain distance, which would make it seem like Sharpshooter bonus is lost. If you were to try using a ranged PA that doesn't have damage loss at a distance, you would notice Sharpshooter's range would be in full effect. Last Nemesis would be one of those PAs that loses damage over distance, and that is the PA which was used at the Sanctum TA buttons.

    Look on Swiki pages for Rifle, TMGs, and Bow PAs. If you see 距離減衰あり, then it means that it loses damage over distance. If you see 距離減衰なし, then it doesn't have such a problem.

    距離減衰について
    一部のPAはエネミーとキャラクターの距離が一定以上離れていると威力が80%に低下する。減衰が起こり始 める距離はPAによって変わる。
    In fact, this is near the top of the Rifle PA page.
    Last edited by Bellion; Jul 29, 2016 at 02:25 PM.

  7. #717

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    Oh I didn't know that, since I've been neglecting R-atk classes for quite long. Thanks then.
    >Heavy Hammer
    >get blow off by an Oodan

  8. #718

  9. #719
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by aiMute View Post
    https://twitter.com/As_Fastest_Dies/...74592184332288
    Ra got the best rings ever. Fuck you, sega.
    I remember people complaining that launchers felt boring because they don't lob. This is what happens guys. :I

    EDIT: Then again, I can see it being useful in certain situations. That's probably why it's a ring. A lot of the rings that change existing stuff have had downsides that you may not want to put up with all the time... so you can just take it off. Doesn't change Ra's lack of a ring that actually has a net positive gain though though.
    Last edited by Kondibon; Aug 25, 2016 at 09:12 AM.

  10. #720

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    Quote Originally Posted by aiMute View Post
    https://twitter.com/As_Fastest_Dies/...74592184332288
    Ra got the best rings ever. Fuck you, sega.
    Before the ring was released, I actually thought that the purpose of the ring might be to make launchers easier to use with autoaim. I was expecting the lobbed attack would land at the feet of its target, damaging the target with the splash.

    It didn't turn out that way...
    "Well, the important thing is, you were mad online about a fictional universe." - Mangini In A Bottle - io9

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