I'm only half agreeing with all this
TE/HU is undoubtedly the best at what it does, that is pure melee and support, and all those survivability skills + massive Hunter do help, however the lack of tech damage is crippling,not so much because of raw numbers, but because you lose a whole lot of flexibility. You can't snipe with wind as well as TE/FI or TE/BR when enemies are far, or use Talis Zondeel > ragrants/gimegid as well as Light/Dark TE/FI or TE/BR. Also techs give you access to compounds, which give you nice bursts of damage and have a lot of utility with their high status rate
Also you can work with TE/BR and TE/FI's survivability : HP affixes, Step advance (Tech C parry ring if you have a rainbow/once those new units are released) give you more than enough mileage.. Their zanverse being weaker is ONLY if you go light, which is by no means a forced path, especially for TE/FI (both wind and Dark are often overlooked, but still very viable elements). You can still get several skill trees if you want to be efficient in more situations.
TE/BR's whole point is not rivalling in terms of pure damage with other TEs, he loses to melee TE/HU and casting TE/FI. the whole point of it is versatility. Can use katanas to move around, bows to mow down non-raid bosses a lot quicker,, wands for mobbing,Talises for far sniping. It also has snatch JA which is big for sustained casting and helps a lot with the "eating through PP like a bitch" The loss of mobbing damage on wand is often irrelevant in anything not Ult, since even in XH, a well-made pack of mobs goes down too quick for it to matter
Stances with FI sub more often than not hit right when casting, and even if you lose some of it in the mess that is zondeel when smacking, chase advance really makes up for it a LOT of the time. TE/FI not having access to Massive Hunter at all times just means that you gotta play around step when meleeing, and losing that damage from step is inconsequential in the face of stance + chase multipliers. Incidentally, this also makes it the best TE with form against mobs and mini-bosses, and when being able to whack with wise, while whacking bosses with brave is only a minor loss of damage.
At the end of the day you kinda explain it yourself in your post : Every TE has its own strengths : TE/HU doesn't shine so much at being "the best" as being the TE that is the easiest one to gear and play for a high return because it's straightforward and does what it does, pure melee, incredibly well and consistently. For having tried all 3, with all their own mechanics and gameplay, they yield very similar results at the end of the day, it really comes down to preference and each one of them being situationally better at x or y content.
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