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    Just noticed that the +1 tick of uncharged Shifta/Deband is also mentioned on the Adrenaline skill section.
    What Multi recipe does is decreases the hit interval, but keeps the same effect duration. So for example, Shifta/Deband/Resta lasts, starting from the very first tick at 0 seconds, for 1 second uncharged and 3 seconds charged. So after each second, the 2nd (and 3rd and 4th for charged) tick comes. Multi makes the hit interval 0.7 seconds instead of 1 second. So uncharged, you still get the the 2nd tick sooner when it's crafted with Multi (so Multi is not completely worthless when used uncharged). But since a third tick happens at 1.4 seconds, longer than the duration of uncharged usage, it doesn't get a 3rd tick when uncharged. The fifth tick happens at 2.8 seconds after the first tick, so multi recipe adds an extra tick since that's under the 3 second effect duration of charged usage. With Multi, the fifth tick actually comes sooner than the fourth tick of non-Multi. The same concept applies to Multi recipes of other techs, just with different numbers applied to them.
    Last edited by Perfect Chaos; Jan 19, 2015 at 12:06 AM. Reason: Typo
    Ship 02 | ID: Perfect Chaos
    Characters
    Zelda (Newman ALL @ 100) | Sheik (Newman Et/Bo/Fi/Ph/Te @ 100) | Samus (Cast Gu/Fi/Ra @ 100)
    Ganondorf (Dewman Fi/Et/Hu @ 100) | Link (Newman Br/Et/Hu/Hr @ 100) | Deoxys (Cast Lu @ 100)
    Level 50 Technique Customization (max level) using Craft Tech Maker 4. Feel free to message me in game to request any recipe(s).

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