I mostly use:
Left - Wand Element Change
Lets you take advantage of Weak Stance with a single element Wand. If you have a big boss' weakness then you can try Tech Parry or Step Jump.
Right - Massive Hunter, I just like it.
Other Right ones I have considered but haven't used enough, Killing Bonus and Tech Arts JA PP Save or w/e. Less so the 2nd as I Ragrants-Step-Ragrants a lot, or at least that is my excuse for not trying it.
Some of the more recent changes are probably the biggest differences from stuff you'll see on page 1. Banish Arrow nerf and TE skill tree changes.
Never got a Rikauteri myself so never got the most I could out of Banish Arrow but it sounds like it got hit pretty hard and probably a lot less of one of the mention-able advantages for going Braver Sub compared to back then.
TE skill tree just has a lot more Skill Points available than before. Zanverse also isn't affected by Wind Mastery so you can feel a bit better not maxing that.
I'd do something like at least this and then whatever else you want: Skill Tree Simulator
TE: Resta Advance if you want / see a need for it, same with Territory PP Save or any other support things. Shifta Critical isn't that great but I have it atm because there is just that many skill points and I just wanted to try it. I don't recommend it as there is not much Crit Damage Up around to benefit from it. Can max out a Mastery you like, or try to be efficient with the 3/4/7 points in them (2 in __ Mastery 1, and 1/2/5 in __ Mastery 2)
BR: Can even get Quick Mate / more Step Advance if you wanted to you have so much extra from there. I still am going from 75-80 on Braver and have some Katana BR main stuff for Br/Hu even with all that extra. Can easily switch to Te/Hu from there too.
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