Sega could have solved this issue with stances, but now it would require the entire redesign of the class to fit this.
Since the problem is that Techer is underpowered in damage output because it provides support (with the argument being that if it did both damage and support at the same time, why would anyone want to be anything other than techer), they could split Techer into 2 subtrees, one under "Wand-smacking Stance" and one under "Support Stance".
Wand smacking stance would provide damage output comparable to other classes but lose extra duration on buffs, extra range, etc.
Support stance would be the current full-support techer without access to wand gear etc.
And this would also solve the issue with groups having 2 Techers; one stays full damage, the other one stance-dances for support and damage.
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