Sega should just go down and sell their first party IP's already.
Sega should just go down and sell their first party IP's already.
pm 4 carryCode:<05:05:41> "Cicero.": ill just pussy play <05:05:43> "Cicero.": if i sense danger <05:05:45> "Cicero.": ill heal <05:05:54> "☿Futa_Fiend☿": yeah make joey proud
Japan as a whole seems to have lost its way after the consoles and portables at the turn of the millennium gave way to the Androids and Steams of today. It's not just Sega that's bleeding, even Sony and Nintendo are too.
IMO Digital and PC are the right direction to take, so this had to be done. PSO2 shouldn't be affected since it's on the good side of the balance sheet.
Also, good move getting out of San Fran. I'd imagine rentals would be insane.
And PSO2 on Steam would be very nice.
Today's report does not only mention SOA downsizing (which was already announced more than half a year ago), the Japan offices are also asking people to voluntarily retire (they want to reduce about 120 people, I doubt SOA is formed by a third of that amount), and arcade productions are being reduced as well (bye bye Virtua Fighter 6?)
http://www.segasammy.co.jp/english/
On the bright side of those doomsday news, Dengeky Bunko Fighting Climax will be released west... hooraaay?...
I was actually surprised they still had enough employees in SOA to actually downsize. I thought they had like 1-5 left before this one.
PSO2 Character information:
Eric Windhaven (Fomar) Ship 02.
The sega of today isn't the same as the sega of yesteryears. This was bound to happen.
Last edited by HIT0SHI; Feb 2, 2015 at 09:37 AM.
My chilldhood!!!!!! (I had nintendo too but had genesis 1st)
Gamertag: jaye3rd89
I think they're smart for not doing an NA release. PSO2 is a game built off nostalgia that doesn't really have the same impact as it's predecessor. And with it being F2P with a cash shop, gatcha items and a lack of inovative updates...It probably wouldn't last long. Plus I can already hear a lot of people complaining about it not really being F2P because you sort of need premium to get the full effect of the game.
Plus, even though the US player-base isn't that big, most of us who wanted to play it have already made a home in the JP version due to AIDA and her team. And it's very accessible. Sega may be dumb when it comes to certain things but I'm sure they know that a translation exists and many of us are using it. And with the company in the position that it's in, why hire a translation team, voice actors, etc. when half of it's already been done for free?
In my opinion, Sega would stay afloat if they pumped out good Sonic titles the way Nintendo does Mario games. You all realize that there has NEVER been a terrible Mario game? Even Mario and Sonic Olympics or whatever it was called got passable scores...And "Mario is Missing" doesn't count. We don't speak of that game.
Seriously though, Sonic Boom probably was the iceburg to Sega's Titanic. I don't know what the problem is but Sega just can't seem to get the blue blur right.
Last edited by Chimeria; Jan 30, 2015 at 05:07 PM.
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