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  1. #31

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    still somebody have killed 200-300 angra and didn't get anything. :T

  2. #32

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    It's 180 runs not counting the numerous mile crystals that are obtained in the course of the quest, as well as the bonus ones that are rewarded under certain conditions at the end of the mission.

    It looks like a group of 12 players could blaze through the quests pretty quickly once they memorize the layouts and such.

  3. #33

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    Quote Originally Posted by Macman View Post
    Inb4 challenge lobby mass-NOLs people.
    Oh Gawd no! It would be funny if the reverse effect happened! Like a bug where sometimes when entering challenge mode lobby your level doesn't drop to 1... so level 75 just wrecking the place.
    Deuman: ナギサ 75Br 75Hu 75Gu 75Fi 75Bo 72Ra 75Fo 88Hr 95Ph

    Human: Rikudou Sennin 63Hu 53Fi

    Newman: Yoruchi 53Hu 40Fi 53Br

  4. #34

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    Quote Originally Posted by Rakurai View Post
    It's 180 runs not counting the numerous mile crystals that are obtained in the course of the quest, as well as the bonus ones that are rewarded under certain conditions at the end of the mission.

    It looks like a group of 12 players could blaze through the quests pretty quickly once they memorize the layouts and such.
    You get an extra 1k miles upon finishing mission 5.

    So half that.

  5. #35

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    You know the least thing I look forward too from this? Shared Ship Blocks for CM.

  6. #36
    Legendary One Poyonche's Avatar
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    I hope Challenge Quest block has a very good capacity, otherwise, you can dream to access C-Mode day one
    Quote Originally Posted by GHNeko View Post
    oh boy cant wait for this class to be op on release and for everyone and their mom to run only this class for a week and failing all the EQs.

  7. #37

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    from the responses in this thread it's clear most of you never played an ealier pso with challenge mode.

    did psu have challenge mode or was that just PSPo2/i?

    look in previous challenge modes even if you could solo it you have to beat a certain time threshold to get a reward. also previous challenge modes had puzzles that require at least 2-3 players. also if anyone dies without a scape = fail
    Last edited by Alisha; Mar 1, 2015 at 04:59 PM.

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  8. #38

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    Pretty sure even PSO1 had challenge mode. I don't exactly remember how it worked after 15 years though.

  9. #39
    Legendary One Poyonche's Avatar
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    You had a time limit depending on the area, and your level was also depending on the area ( lvl 1 Forest, lvl 5 Caves 1 )
    Quote Originally Posted by GHNeko View Post
    oh boy cant wait for this class to be op on release and for everyone and their mom to run only this class for a week and failing all the EQs.

  10. #40

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    Quote Originally Posted by Alisha View Post
    look in previous challenge modes even if you could solo it you have to beat a certain time threshold to get a reward. also previous challenge modes had puzzles that require at least 2-3 players. also if anyone dies without a scape = fail
    From what I can gather, the only thing your clear time affects in PSO2's challenge mode is how much bonus challenge miles you get at the end. You're guaranteed some amount of miles simply from clearing a mission along with the ones you pick up during the mission.

    The puzzles were all soloable, and you can actually just come back to the quest after getting KO'd as long as you have time. Overall, it looks to be more a casual friendly experience.

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