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  1. #1

    Default PvP Possibility now?

    Now that challenge mode is on teh way, and it has it's own seperate server for it, do you think this opens up a possibility for pvp sometime in the future?

    I know this question has been asked many times, but what do you guys think it would be like?

    I know in many games pvp is equalized, teh only difference is your SP.

    It would be awesome to see combat that's reliant on SA break timing/air juggle comboing.

    Here is what i would input into pvp to make it balanced:
    1) Stats are equalized, ut varied depending on class combo and race, which means gear doesn't matter
    2) PP is similarly equalized but can be changed by gear, however it is capped at 125 (this is the only thing gear can affect)
    3) Aerial Evasion will be inputted into the game, which means it prevents someone to air combo you forever after he knocked you into the air with, for use as an example, Tsukimi Sanzaka. Aerial evasion will cost 40pp if you use it, so use it wisely.
    4) damage is equalized
    5) stance percentages are nerfed, 50% of what it used to be.
    Last edited by infiniteeverlasting; Mar 1, 2015 at 11:13 PM.

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  2. #2

    Default

    Bad. It would be bad.

  3. #3

    Default

    Quote Originally Posted by Lord Derpington View Post
    Bad. It would be bad.
    that's what most people think

    If you've played dragon nest, the combat is pretty similar to pso2, except a level deeper in detail with SA break values, knockdowns, guards, and counters.

    At first when you play pve in a game, you'd think the pvp would be impossible, but damn, did nexon do something right,

    Nowadays, no one plays pve in dragon nest anymore, because the pvp is just so damn good it feels like smash bros. 3d with customizable skill sets/classes.

    I'm just tired of grinding in this game, nothing takes skill to me anymore after playing other games that are a lot more difficult LOL.

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  4. #4

    Default

    Not very likely, as they've stated before, the Japanese player aren't interested in that type of system, if SEA or TW wanted it, they can make it work for them, and maybe port it back, but it's not a priority or something they are planning for the Japanese version.
    Sizustar Fo/Te 75/75 - Ship-2


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  5. #5

    Default

    Most of the pvp games I've played...weren't Japanese...

  6. #6

    Default

    Possible implant? Yes.

    Will it be imbalance? Probably.

  7. #7

    Default

    Quote Originally Posted by Sizustar View Post
    Not very likely, as they've stated before, the Japanese player aren't interested in that type of system, if SEA or TW wanted it, they can make it work for them, and maybe port it back, but it's not a priority or something they are planning for the Japanese version.
    is it just more, or have you just noticed that jpn people are just very uncompetitive?

    Doesn't anyone just wanna try comboing someone to death, knocking him down, air juggling and shaming him for being a noob >

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  8. #8

    Default

    Only way this could work out is if the Ship had different calculations and balancing for every skill and gear in the entire game.

    Last thing a mode like that needs is a bunch of Bravers running around in Katana Combat I-frames one shotting people.

    But I guess it could work if they tried hard enough.

  9. #9

    Default

    Quote Originally Posted by strikerhunter View Post
    Possible implant? Yes.

    Will it be imbalance? Probably.
    I've seen in many mmorpg's pvp combat system is tweaked a whole lot and mechanics are different.

    The only thing i'm worried about is that there is no aerial evasion in this game, You can't escape in midair, which means someone can combo you forever in the air after the knock you up with... for example tsukimi sazanka (katana PA) and then he can just combo you forever with normal attack in air.

    If they added a Aerial escape mechanic that uses PP, it can act as a cooldown for ae's that has to be timed properly to not waste pp. And i think in pvp, pp should be capped/equalized as well.

    health would be multiplied 10 fold, and damage would be equalized so that matches would be more interesting, involving comboing instead of a hit and run tactic.

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  10. #10

    Default

    Quote Originally Posted by infiniteeverlasting View Post
    is it just more, or have you just noticed that jpn people are just very uncompetitive?

    Doesn't anyone just wanna try comboing someone to death, knocking him down, air juggling and shaming him for being a noob >
    It's not the target audience for PSO2.
    And if they do a PVP sytem, it'll most likely be with AIS, since then everyone would have the same stat/move.

    But then what difference would it make from Border Break<Another Sega Arcade game that focus on Mech>

    Japanese do do PVP, but there are game dedicated for that, such as Cosmic Break, Paperman, that PSO2 has no reason to do it.
    Sizustar Fo/Te 75/75 - Ship-2


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    url]https://www.flickr.com/photos/118177547@N08/[/url]
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