A bit late, but I'll clear a few things up anyway.
Don't have to be played as a mage.
It's an option, but their melee is strong... just without PAs.
Can't blame you.
Fair enough.
Braver hype train died down ever since the great shunka nerf, and EP3 bringing everything up.
Kanatas have at least 4 PAs worth using atm.
Admittedly yes, there's not too much depth in playing katana braver, hence the braver thread doesn't get alot of action.
Rifles don't have banish arrow.
I'm sure someone pointed you to the bouncer thread already.
Just want to say, it is technically a class capable of support for obvious. Every class is expected to deal damage.
Half right. Elemental stance was built for jet boots specifically. Break stance was absurdly situational. Break SD bonus was an afterthought they recently added to the skill tree to give some unconditional damage to dual blades, but it's mainclass only, and still not very good because of no support from break stance weapon potentials unless there's that 13* that you really want to use against everything.
The utter lack of decent mainclass skills otherwise for dual blades is what made Fi/Bo so popular. You just need to have at least 5 dual blades of different elements, and crafted to be usable as a Fi...
Yeah...
I get where you're coming from.
DB combat is a little off, I'll admit.
PBF has a cooldown, and is only really used to cheese bosses.
You have step, and photon blade escape to dodge damage.
Up to now DBs lacked a high DPS PA that doesn't completely displace the user/launch the target. Kestrel rampage is perhaps the closest thing to that, but 40pp cost, slow startup, a chunk of its damage is backloaded... but at least it's not as lame as spamming dispersion shrike, or pissing your MPA off with using heavenly kite against a bulky launch-able enemy.
It's nice to use after zondeel though.
Shigure ship 2. Credit to agarwood for the picture!
Don't take everything so litteral, When I say min/maxing, I just mean I'm not the kind of person that plays trap classes only because its fun. What I meant by min/max is I like to have PERFECT stats on my actual gears. I still screw around when it comes to playstyle, especially when this game doesn't have any real "end game content" that requires 100% min/maxing. This is a chill game. SO I play more chill. Min/max is just my general mindset in MMOs.
As for rainbow set, there are limits when it comes to what class I WANT to min/max. Why would I put in ALL THAT EFFORT in making that many weapons when I can make 1 or 2 weapons for another class and still be a superior dps with less effort and resources? This is my reason why I hate it. I just don't wanna make 50 goddamn weapons and keep changing them out every 2 seconds. it pisses me off...
But I MAY consider it for this game, I do really want to try bouncer i really like the dual blades. just not looking foward to the weapon crafting.
Last edited by jayssle26; Apr 10, 2015 at 02:02 PM.
In that case I do think you should try gunner more, it can be pretty fun while still being effective, and while not as obscenely damaging as Ra/Br, Gu/Ra can kill bosses pretty fast. Fi/Hu or Hu/Br still sounds like your best bet though
You could always go for jet boots with Bo to get around that for the most part. I dunno how amazing they are in high end stuff but they work fine for me.
Ok for now I think I'ma give Fi/Hu a try and maybe experiment with a Fi/Bo build this time. ty for the suggestions!
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