Make frisbees/throwing discs that are r-atk with a t-atk explosion that can be bound to a particular tech to determine its effects.
Make frisbees/throwing discs that are r-atk with a t-atk explosion that can be bound to a particular tech to determine its effects.
I don't think anyone's shooting that idea down because it's blatantly clear R/T is next, anyone can see that. Ideas get shot down for being bad attempts at an R/T hybrid.
Buster can equip every weapon inherently. That's why.
Please be more open-minded about what ninja are like. They aren't all like Naruto's setting. Ninjas historically had a tremendous variety of implements for murder. A weapon about mobility for stealthy assassins makes perfect sense. Also, DBs share a lot of models with TDs, including the ones you mention, so that doesn't work.
Anyway, it's not even my personal observation, it was something swiki noticed. Don't really need to look further than EP3's opening to see where the connection was made. It's not as obvious as with Braver, but the only thing Braver has in common with a samurai is the weapons it has available. Compromises are made to fit the setting and gameplay better.
Boomer.
Comes with Slicer and Shotgun, and capability to increase crit damage/chance.
I've been ranting about how golden such a class would be for ages now, and still so so hopeful about it.
PSO2: Daruu / Ship 2
<3
My idea for Blaster (the obvious real name for the class) is using a medium to heavy ranged weapon which transforms between R-atk and T-atk, and its PA's do different things based on the transformation. Then, slicers would be a pure technic weapon, shift used for palette swap. Ranged weapon would fill gear slowly with everything it does, and have 2 different activate skills depending on if you want to use the gauge on a high-defense stationary effect, or a jetpack with free movement while attacking. Slicer would fill gear slowly with normal attacks, more fill when it bounces, and have 2 activate skills to do either a very powerful Slicer attack, or a very powerful technic, based on which element you charge up next (does not work with Namegid)
Gun would vary between maser, giant crossbow, coil gun, etc. and transform by like folding down the atypical gun barrel. Slicers would generally be larger than a gunslash, have long handles, and avoid generic sword shapes.
Only idea I have for stances right now is like Penetrate to do non-reduced damage to armored parts (would stack very well with Break Stance, Weak Bullet), and Overcharge to do extra damage but double PP costs. Would each last 30 seconds, 60 second cooldown, and activate instantly, but if both become active at the same time, would make both have a longer cooldown (instead of switching back and forth)
Yeah.
Known as Niem on Ship 2.
Spoiler!
Thinking about BR & BO, their stances are all things that already exist on other classes, or were at least planned to exist. Break Stance is an evolution of Break Mastery that was datamined from Fighter tree after all.
So... Zero Stance and Standing Stance? Boosts to damage at short range, or while not moving? Standing Stance (Earth Stance maybe?) would be while not moving, which could give something along the lines of a defensive bonus and flinch protection while still in addition to damage boosts. Or no damage boost at all but PP surge.
Slicer (T-atk based like PSZero) and Needle (best compromise between PSO Shot, PSU Shotgun, Spread Needle and PSU Crossbow) would suit an explorer-type character.
Also as the only hybrid with both styles being intrinsically ranged... zero ranged stance is clearly what Sega would do with the class.
Next are the third wave of base classes, just in time for Beast race!
We could also repurpose PSNova's Halos into Slicers.
Halos are basically t-atk slicers (complete with their own PAs(well GAs because PSN but you get the idea)) with a platform gimmick that -could- be ported to PSO2 and still be useful (no giant platforms with insta teleport button, but I'm sure people can find many uses for aerial platforms).
For the heck of it I'd like to see bits/funnels as a weapon type for a ranged and tech-y feel but I have no idea what mechanic it would have.
PSO2 Ship 2 : オゲラウン ("ogeraun"), caseal HU/FI/RA/GU/FO/TE/BR/BO/SU75. Have a good time.
Also, team leader of exceRPt, the semi-RP team.
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