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  1. #1

    Default Returning Player with a ton of questions....

    Hello I haven't played pso2 since the days the game got released almost (forgot what was date but i only played about 2 months into game after it was released with English patch)

    Anyways I have a low of questions if someone would not mind answering a few.

    1)
    I heard from my friend today ( he created character first and is new player ) that you get free rare weapons for each weapon type for first character created or log in on account is this some sort of event?
    I unfortunately went into my account to delete my character from other server to recreate brand new and fresh in another server and i am not sure if i screwed myself by doing this. If i delete character and remake without claiming on the mail will i still get them?

    By the way i deleted my character by pressing control and left click yes, but it did not delete the character do i have to wait a certain amount of time for this? and if so how long?

    2)
    I decided to make a ranger and i have a few questions on it itself.
    a)i hear launchers got super buffed compared to release date is this true? what did they do to it? i always loved launchers but not many people bothered to use much.

    b)i used to hate using weak bullet and not being able to use other skills without wasting the weak bullets shots did they ever fix this? like can i use remaining shots whenever i want and save them? or is it like before where you use skill then your weapon permanently has it on it.

    c)I also heard skill trees got changed how do things look out for rangers? are traps finally useful? i always loved them on pso. did they buff or nerf rangers from back in the days? people only used them for weak bullet and thats it, PA were ok at best ( from what i saw or remember); moreover how are their mobbing capability now?

    3) did someone finally figure out what dex does? and are people still using 1 stat only mag like attack or ranged attack only?

    4) not sure if its ok to ask here but story patch doesn't seem to be working for me with the AIDA tweaker, i press icon for story patch it says completed ( does some weird cmd stuff and when i open the tweaker again on the chat log it doesn't show story patch installed.

    Any information is extremely appreciated.
    Last edited by deusalkaiser; May 11, 2015 at 01:09 AM.

  2. #2

    Default

    1) They've added a bunch of new rewards for the Matterboards, but that's about it; never heard of whatever your friend is talking about.
    Character deletion takes 24 hours to finalize, you can cancel it in those 24 hours.
    2a) Launchers are faster and in general easier to use now.
    b)There is a Bullet Keep skill for that, but it only works when switching between Launchers and Rifles, the second you switch to anything other than those two, you lose the bullets. (Derp, didn't read that right, but yeah what red1228 said.)
    c) Skill tress got a complete makeover in terms of placement of things, also, traps can be used as a source of PP now, plus Gravity Bomb is good for gathering enemies together. Ranger are even stronger for Bosses now due to the PA Satellite Cannon.
    3) The class combo dejour is a Dual Blade Fi/Bo Limit Break Critical Build, but there are some other popular builds out there as well.
    4) Dex raises the minimum cap of damage/reduces weapon damage variance, but 7* and higher weapons have a hidden bonus that reduces variance to 90% meaning that Pure mags are still the best thing to do.
    5) Not sure what to tell you; try posting about it in the Tweaker thread.
    Last edited by Anduril; May 11, 2015 at 12:02 AM.

  3. #3

    Default

    I can answer some of these:

    Loading Weak Bullet still overrides your normal attack for Rifles, but you have three other attack slots still, to perform PAs. Using traps/grenades (while still holding onto Weak Bullet) can regenerate PP (with the appropriate Skill Perk), to help with the whole "Well what do I do until this current WB wears off?" issue.

    Launchers (in addition to pretty much every weapon) has been re-balanced to be on-par with everything. Force (fire focused in particular) & Bouncer (Dual Blades) are a bit higher on the DPS list, but every weapon is capable nowadays.

    Traps for Ranger are useful now, yes. Gravity Bomb & Stun Grenade in particular.

    DEX affects the damage variance your character does. You may have noticed that your damage fluctuates a bit, even with the same attack. Dexterity lowers the gap between the "low end" & "high end" of your damage variance.


    Spoiler!

  4. #4

    Default

    Quote Originally Posted by deusalkaiser View Post
    1) I heard from my friend today ( he created character first and is new player ) that you get free rare weapons for each weapon type for first character created or log in on account is this some sort of event?
    No idea but I wouldn't sweat it, decent items drop like candy once you get into Super Hard difficulty.

    a)i hear launchers got super buffed compared to release date is this true? what did they do to it? i always loved launchers but not many people bothered to use much.
    Launchers have always been useful and still are. Cluster Bullet clears most weak mobs and Cosmos Breaker hits like a truck if you can set it up.

    b)i used to hate using weak bullet and not being able to use other skills without wasting the weak bullets shots did they ever fix this? like can i use remaining shots whenever i want and save them? or is it like before where you use skill then your weapon permanently has it on it.
    Weak Bullet is still a very important debuff that most parties expect a Ranger to apply on bosses. There is a skill called Bullet Keep that lets you swap from Rifle to Launcher while keeping your Weak Bullets loaded, but otherwise it functions the same.

    c)I also heard skill trees got changed how do things look out for rangers? are traps finally useful? i always loved them on pso. did they buff or nerf rangers from back in the days? people only used them for weak bullet and thats it, PA were ok at best ( from what i saw or remember); moreover how are their mobbing capability now?
    Gravity Bomb is great. Stun Grenade is good for PP with Tactics Trap. I see people dropping Upper Trap on bosses as well, seemingly for PP.

    4) did someone finally figure out what dex does? and are people still using 1 stat only mag like attack or ranged attack only?
    Dex's main use is to increase your minimum damage with crafted weapons. For the most part, the damage increase from Dex is smaller than going with an ATK stat, but when paired with a skill like Braver Mag or Bouncer Mag, and in very specific situations, Dex can be better for damage. The specific situation being

    • Character uses a crafted weapon with a high base ATK
    • Said character does not have Critical Strike
    • Character attacks a boss that has high Dex.


    5) not sure if its ok to ask here but story patch doesn't seem to be working for me with the AIDA tweaker, i press icon for story patch it says completed ( does some weird cmd stuff and when i open the tweaker again on the chat log it doesn't show story patch installed.
    I'm out of touch with the story patch

  5. #5

    Default

    thank you guys so much for the information i appreciate it a lot.

    if someone doesn't mind also:

    -are force still overpowered? i remember on retail release my friends would just melt everything on the screen while i tried to catch up or use a PA, is it more balanced now? can anything even compete with them?

    -did they buff the rifles PA? i remember them also being kind of crappy besides the one you go into prone position and snipe for boss single dmg? and launcher only had like 1 good one. I also found ranger weird on bosses as hitting tab a billion times to select weak point was insane did they ever help with this or does anyone know good way to aim at certain spots without going all over the place?

    -how is the braver class now? i never got to try this class and heard it was completely broken overpowered but it got balanced? i am not too fond of hybrid classes how is the katana braver now? the skills remind me of PSO weapons like TJ sword and agito/etc looks interesting are they still good for boss/mobbing?

    you guys are awesome I am grateful for info ( im having a hard time re-customizing my character the way i like, as i try to remake a old rpg character on a hucast XD i wish i could save my character customization i had before)

  6. #6

    Default

    -are force still overpowered? i remember on retail release my friends would just melt everything on the screen while i tried to catch up or use a PA, is it more balanced now? can anything even compete with them?
    Oh my, are FO's overpowered :P But as a FO player, I'm not exactly complaining... When it comes to mobbing, Fire FO's have the potential to be the best DPS in the game. Consider Zondeel - a lightning technique that magnetically attracts all enemies nearby to a single point- followed by a pack of really speedy Fire techs. So yes, they melt everything.

    That said, they're not the best at bosses compared to certain other classes, but I wouldn't call them slouches at it. Light's popular due to a lot of bosses being weak to it, Dark is a real strength class (though it can be slow), and Ice has Ilbarta.

    -did they buff the rifles PA? i remember them also being kind of crappy besides the one you go into prone position and snipe for boss single dmg? and launcher only had like 1 good one. I also found ranger weird on bosses as hitting tab a billion times to select weak point was insane did they ever help with this or does anyone know good way to aim at certain spots without going all over the place?
    There are a lot more PA's in the game now than there used to be, and there have been a lot of balance adjustments over the last year. I'm no rifle expert so I'll leave it at that, but Satellite Cannon is a really popular (and powerful, albeit slow) choice.

    [EDIT] Forgot to address launchers and aiming :P Launcher is one of my favourite weapons, and it does have some good PA's. Cluster Bullet is a little unwieldy but good for mobbing, Divine Launcher is a powerful single-target shot, and there's one that I can't for the life of me remember the name of, but it's for close-range use- it's quick, powerful, and produces an explosion at your feet, in the event that you find yourself just a bit too close to an enemy.

    As for aiming, unfortunately there's no real good way to scroll through lock-on points- I use a controller, and when I move it always seems to deliberately avoid the point I'm after, meaning I have to move position, which is fair enough. That said, the rifle is a great weapon to use manual aim on- hit the Z key and you're looking over your shoulder with a lot more control, albeit with the loss of lock-on points.

    -how is the braver class now? i never got to try this class and heard it was completely broken overpowered but it got balanced? i am not too fond of hybrid classes how is the katana braver now? the skills remind me of PSO weapons like TJ sword and agito/etc looks interesting are they still good for boss/mobbing?
    Much like the Gunner at one stage, Braver was once completely overpowered, and as a result they were everywhere. These days they're a lot more balanced, though they're still pretty high in number. I've seen it considered that the Katana is one of the more balanced weapons in the game at the moment, but I've hardly used everything to compare it against. I'm a FO first and foremost.

    you guys are awesome I am grateful for info ( im having a hard time re-customizing my character the way i like, as i try to remake a old rpg character on a hucast XD i wish i could save my character customization i had before)
    Haha, I know what you mean :P I recently went to recreate my old HUmar, and found out that Bouncer was a better fit for him. He used to use twin swords in PSO, and maxed MST really early (the perils of being a first character), so Bouncer really fit the bill for how he used to be.
    Last edited by Hysteria1987; May 11, 2015 at 01:50 AM.

  7. #7

    Default

    Quote Originally Posted by deusalkaiser View Post
    -are force still overpowered? i remember on retail release my friends would just melt everything on the screen while i tried to catch up or use a PA, is it more balanced now? can anything even compete with them?
    If anything they're stronger than ever. Search Youtube for "Fomelgion"

    -did they buff the rifles PA? i remember them also being kind of crappy besides the one you go into prone position and snipe for boss single dmg? and launcher only had like 1 good one. I also found ranger weird on bosses as hitting tab a billion times to select weak point was insane did they ever help with this or does anyone know good way to aim at certain spots without going all over the place?
    At this point you should probably take a look at the Ranger guide.

    And Bellion's Ranger boss video:

    Spoiler!


    -how is the braver class now? i never got to try this class and heard it was completely broken overpowered but it got balanced? i am not too fond of hybrid classes how is the katana braver now? the skills remind me of PSO weapons like TJ sword and agito/etc looks interesting are they still good for boss/mobbing?
    Every class is strong right now. Katana Braver is easy to use and decent for mobs and bosses - it even solos Ultimate Quest bosses.
    Last edited by Selphea; May 11, 2015 at 02:01 AM.

  8. #8

    Default

    holy crap just saw video of that Fomelgion that is insane.

    My biggest question now is how do i change resolution and graphic settings? i can not find it anywhere in the game or in the tweaker? do i have to use original launcher for this?

  9. #9

    Default

    Quote Originally Posted by deusalkaiser View Post
    holy crap just saw video of that Fomelgion that is insane.

    My biggest question now is how do i change resolution and graphic settings? i can not find it anywhere in the game or in the tweaker? do i have to use original launcher for this?
    In the Tweaker, hit the orb and select PSO2 Options.

  10. #10

    Default

    I love you all in the PSO world community I am still trying to recreate my favorite character from a old ps1 RPG which is taking up a huge chunk of my time XD dam the good character customization is a double edge sword lol.

    Anyways a few more questions to add:

    -If i buy additional costumes for my character does it keep the same color i have created ? ( talking about cast parts main body color etc), also after i make a character what kind of customization am i limited to for free and paid? is any kind of customization automatically pay only? or do we have free options similar to PSO?

    -how do i go about putting the best graphics settings for PSO?
    a)texture resolution we have
    compress/standard/high resolution is high resolution best?

    b)shader quality normal vs simple ( is normal the best or non at all?)

    anything else i can turn on for graphics?

    -I was watching videos and trying to see all the new stuff added over 2-3 years i missed out on i got to say i love that cosmos breaker for launcher it looks insane and the satalite beam reminds me a lot of heavens punisher, are these 2 skills nerfed and viable?

    -I was also liking braver katana gameplay the counter mechanic sounds interesting. I keep reading "average stance" and hybrid which sound weird to me is katana only viable and non hybrid? and is this a class that only does mediocre damage only or medium instead of low or high? ( confused on class in general )

    -Do people use DEX mags only for braver? i saw on forum someone say attack only but how are you able to equip katana while leveling with no dex mag?( i also see mag mastery on tree is this good ? i keep thinking dex raise criticals but i can be wrong)

    As before extremely happy to be back and glad to see PSO community still kicking and as helpful as before thank you all for helping in any way.
    Last edited by deusalkaiser; May 11, 2015 at 08:03 PM.

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