I dunno, I think XH Luther is how Luther should have been.
It's much more interesting in terms of strategy, action and reaction.
But a battle being lengthy doesn't necessarily mean it's more difficult.
There's a line where it just becomes repetitive.
As a game designer, you don't want players to be so strong that they kill bosses before bosses have time to act (eg. what happens to bosses like Ragne in every multi).
But you also don't want to bore everyone by making the encounter last forever (which can also be the result of not having the right stats/gear/setup).
It's easier to control that kind of situation in games/modes that don't rely so heavily on highly varied progression mechanics like stats, equipment, etc.
Challenge Quest is probably a good example of an easy to control situation, because everyone will always have roughly the same level and gear options.
Connect With Us