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  1. #41
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by GHNeko View Post
    wait wait. the matching element damage bonus IS the multiplier (1.2x/1.3x) applied to your weapon element right?

    i'm a bit lost because based off what i read here; that's where i got what i was saying from.

    im just missing something it seems.
    That's a horrendously misleading example... that (1.2x/1.3x) applies for matching tech damage, not for matching striking/ranged.

    For striking/ranged, it's (1.03x/1.05x).

    edit: partial ninja . 3.p

  2. #42
    Sega Stockholm Syndrome GHNeko's Avatar
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    Quote Originally Posted by adios View Post
    That's a horrendously misleading example... that (1.2x/1.3x) applies for matching tech damage, not for matching striking/ranged.

    For striking/ranged, it's (1.03x/1.05x).
    ...

    holy shit fuck my life
    salkfjsd;fsasfdasl;kj



  3. #43
    Direct Assault Bellion's Avatar
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    wtf, it's not 3% and 5% respectively. It is based on your weapon's base, element percentage, AND enemy modifier to that element.

  4. #44
    Sega Stockholm Syndrome GHNeko's Avatar
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    Quote Originally Posted by Bellion View Post
    wtf, it's not 3% and 5% respectively. It is based on your weapon's base, element percentage, AND enemy modifier to that element.
    isnt the 3/5% he's talking about generally what it is with all those factors being counted?



  5. #45

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    Pretty much yeah. It works like

    Total Attack Power - Enemy Defense Power * Enemy Hitzone
    Weapon Attack Power * Weapon Element * Enemy Element Hitzone

    And then you add the results of these two before moving on to the multiplication and division steps. So for example, with 3.5K ATK (with 1000 being weapon ATK), 315 enemy DEF, 50 element, and a 1.2x weakness

    (3500 - 315) * 1 (3185)
    1000 * 0.5 * 1.2 (600)

    Total = 3785. Matching weakness only adds 100 in this context, which is roughly 2.7%.

    Not too sure about ranged attacks though. I don't play ranged weapons and have minimal interest in learning about them.

  6. #46
    エターナルブレイバー milranduil's Avatar
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    Okay, I hadn't realized how oversimplified what I said is. It makes sense now after reading what the swiki said (which is basically what garuga just posted). It comes out about the same though.

  7. #47
    Sega Stockholm Syndrome GHNeko's Avatar
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    Quote Originally Posted by LonelyGaruga View Post
    Pretty much yeah. It works like

    Total Attack Power - Enemy Defense Power * Enemy Hitzone
    Weapon Attack Power * Weapon Element * Enemy Element Hitzone

    And then you add the results of these two before moving on to the multiplication and division steps. So for example, with 3.5K ATK (with 1000 being weapon ATK), 315 enemy DEF, 50 element, and a 1.2x weakness

    (3500 - 315) * 1 (3185)
    1000 * 0.5 * 1.2 (600)

    Total = 3785. Matching weakness only adds 100 in this context, which is roughly 2.7%.

    Not too sure about ranged attacks though. I don't play ranged weapons and have minimal interest in learning about them.
    Okay now I have a complete understanding of what adios was getting at. I was still somewhat confused before this so thanks for that.

    EDIT: at least i think i do lmfao
    Last edited by GHNeko; May 27, 2015 at 06:21 PM.



  8. #48
    Direct Assault Bellion's Avatar
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    Ranged attacks are the same, except headshots can be factored in but it's pretty much a weak point, usually.

    Techs are where you get that direct damage modifier for elemental weakness/resistance rather than having to calculate it through weaponry.

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