Thanks, I'm really glad you liked it ^,^! The goal was to provide a higher quality level than Forest was while also having better performance. Yes I really liked the water dripping from the ceiling too. There are various other effects in the PSO caves that I've yet to add, such as the volumetric lighting that can be seen throughout caves which is sort of stylistic and various lava related particle effects.
However, this is more less what I picture Caves 01 being in future builds. I think our testing will be done within Caves too. Ahhh yes, well textures aren't something I have control over. I'm just a network programmer. None of this is in my realm of expertise and we don't have any artists in the group so we have to make use of what we can which in the cases of enemies are the PSOBB textures.
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