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  1. #11

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    If you go Fighter Crit build, there's nothing really wrong with crafting, since your highest damage will be a result from crits anyways. As stickboy said, if the latent is good, crafting it is definitely a good option. Crafting gives it set stats and a set dex amount, or something like that. The dex bit I didn't follow completely, but after you use Silva mats it negates a nice chunk of the variance and makes them worth using.

  2. #12

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    Just make sure the weapon your isn't outdated, like bringing a 10* on XH difficulty is bad

    Its bad at first but when u keep extending and starting to use silver materials, the variance become slowly unnoticeable and with a crit build it eliminates the whole variance thing and u always do the max weapon damage

  3. #13

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    Quote Originally Posted by Dephinix View Post
    If you go Fighter Crit build, there's nothing really wrong with crafting, since your highest damage will be a result from crits anyways. As stickboy said, if the latent is good, crafting it is definitely a good option. Crafting gives it set stats and a set dex amount, or something like that. The dex bit I didn't follow completely, but after you use Silva mats it negates a nice chunk of the variance and makes them worth using.
    Quote Originally Posted by CoWorker View Post
    Just make sure the weapon your isn't outdated, like bringing a 10* on XH difficulty is bad

    Its bad at first but when u keep extending and starting to use silver materials, the variance become slowly unnoticeable and with a crit build it eliminates the whole variance thing and u always do the max weapon damage
    So currently I should look into crafting weapons if I'm lacking 11*+ gear for weapon styles? Alrighty then! Guess I'll start focusing on that then. Thanks towards daily crafts, I think my basic crafting's at like...11 or something...

  4. #14

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    Yes, if you can't get ahold of good 10 stars or above, just extend weapons with good latents instead.
    If I recall correctly, at the highest extend levels, they're equivalent to around mid-tier 11 stars?
    Damage variance for extended weapons is much lower for the extend recipes that use silver materials.
    Although, as said, if you intend to focus on criticals, that might not matter.

    Skill tree looks pretty good. I think PP Slayer should be a higher priority because you can use it outside of Limit Break.

    I saw people saying that those Xie 11 star units are really terrible.
    I haven't done the comparisons myself, but the Zieg sets are probably better.
    You earn around 2 million from doing the Zieg orders anyway.

    If you can, try to aim for Saiki units from summoning Gunne via Triggers.
    Those Triggers will temporarily disappear from the Casino shop in August.
    Be warned that it may take upwards of 50 Trigger attempts to get a single set.
    Last edited by TaigaUC; Jul 24, 2015 at 04:45 AM.

  5. #15
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by TaigaUC View Post
    I saw people saying that those Xie 11 star units are really terrible.
    I haven't done the comparisons myself, but the Zieg sets are probably better.
    You earn around 2 million from doing the Zieg orders anyway.
    Those Xie units give 100 hp and a little striking/tech resistance, with 30 to all attacks and nothing else as their set bonus. So yeah, they're pretty bad considering you can do almost the exact same thing extending other sets, but still end up with more PP and atk.
    Last edited by Kondibon; Jul 24, 2015 at 05:48 AM.

  6. #16

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    Quote Originally Posted by lipucd View Post
    Well as far as armor goes, I'm using the 11*'s Xie's got via the 90 silver badges trade in, and those are pretty good right?
    They're actually really bad. If you're non premium it's probably best for you to stick with a hiei set (special extended and affixed) until you can find a GGG trigger mpa. Not sure how you'd go with that on ship 10 though.

  7. #17

    Unhappy

    Quote Originally Posted by TaigaUC View Post
    Yes, if you can't get ahold of good 10 stars or above, just extend weapons with good latents instead.
    If I recall correctly, at the highest extend levels, they're equivalent to around mid-tier 11 stars?
    Damage variance for extended weapons is much lower for the extend recipes that use silver materials.
    Although, as said, if you intend to focus on criticals, that might not matter.

    Skill tree looks pretty good. I think PP Slayer should be a higher priority because you can use it outside of Limit Break.

    I saw people saying that those Xie 11 star units are really terrible.
    I haven't done the comparisons myself, but the Zieg sets are probably better.
    You earn around 2 million from doing the Zieg orders anyway.

    If you can, try to aim for Saiki units from summoning Gunne via Triggers.
    Those Triggers will temporarily disappear from the Casino shop in August.
    Be warned that it may take upwards of 50 Trigger attempts to get a single set.
    Sadly the trigger things WAY out of my options. My casino coins are maybe only....2000cc at best? I've never found a way to get more of them beyon just waiting for passes, and taking my luck on the 'use 5 passes' ordeal, sometimes I get lucky and get a 200cc, but never seen anything higher then that. Saying a SINGLE trigger's 5k...Yeah. Unless there's a mad trick towards the Casino, I fear that's a bust. ;w; I...honestly have zero clue on how to get Zieg's set as nothing he's giving me allows me to get the 'correct' craftman seals for it. I've just got the basic seals at like...22 or 24? But those don't seem too useful unless I'm trading them in for Lambda grinders, something I don't even think about given my lack of 13*'s.


    On the skilltree thought, what would you take out for the PP Slayer ordeal? Lowering maybe the 50% health ordeal? As it's got less of a boost anyway? I just felt PP slayer was one of those "If it trigger's, it's good, otherwise I'm not aiming to be that PP drained" ordeals? If not give me more depth?

    Quote Originally Posted by Kondibon View Post
    Those Xie units give 100 hp and a little striking/tech resistance, with 30 to all attacks and nothing else as their set bonus. So yeah, they're pretty bad considering you can do almost the exact same thing with other sets and extending them but still end up with more PP and atk.
    That's...HIGHLY depressing to hear given that set was a MASSIVE boost over my extended 4 Fen's set, and that was the best set I had up towards then, everything else has just been nega photon's gallore, and like 1/3 parts of a set, and never seeing the other 2/3's regardless of the amount of defenses I do :/
    After I got Xie's set I kinda just took all of those and just made grinders out of them because I was more desperate trying to grind my weapons up...and instead ended up only just keeping them the same before busting anyway...I really have no clue how anyone even get's weapons towards +10 x4 times to unlock it's protencal 3 times and cap it out when I'm struggling to even do that once, and half the time too scared to attempt another 3 times with even 9*s.

    Quote Originally Posted by Espri View Post
    They're actually really bad. If you're non premium it's probably best for you to stick with a hiei set (special extended and affixed) until you can find a GGG trigger mpa. Not sure how you'd go with that on ship 10 though.
    again, what's with the affixing? do you mean the ablitys? If so, what all should I even be looking for with those? The only other armor set I've got is the Luxe from the Gal runs, if nothing else each part's got Gryphon Soul, All Resist 3, and Mutation 1, with the leg's having Shot resist 2, Arm with Technique 1, and the rear with ablity 3....That's good...right? Maybe? Honestly I'm still yet to get any answers on this aspect...
    Last edited by lipucd; Jul 24, 2015 at 05:50 AM.

  8. #18
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by lipucd View Post
    I really have no clue how anyone even get's weapons towards +10 x4 times to unlock it's protencal 3 times and cap it out when I'm struggling to even do that once, and half the time too scared to attempt another 3 times with even 9*s.
    Are you using grind boosters and grind risk reducers? Cause those are pretty important if you don't want to lose your mind. At around +6 or +7 start using +1 risk reducers, +2 or full at +9. Depending on the weapon rarity at least. Someone else can probably give you a better idea of when to use them.

  9. #19

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    Quote Originally Posted by Kondibon View Post
    Are you using grind boosters and grind risk reducers? Cause those are pretty important if you don't want to lose your mind. At around +6 or +7 start using +1 risk reducers, +2 or full at +9. Depending on the weapon rarity at least. Someone else can probably give you a better idea of when to use them.
    Yup! Towards a degree that where I had about ~50 grind risk reductions +1's...and I'm pretty much all out of them in turn in just trying to get my Strong Gokou's towards +10, instead they are still pretty much stuck at +7 with me resource drained for the attempt, and even then lucked out saying those still dropped down to +5 at some point, and had to get lucky climb back up.

  10. #20

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    you put zero effort into your gear

    Are you even playing this game???

    check out my website below
    http://frewinhu.weebly.com/

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