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    Default SP Tech / Focus (Mag Lv. 200 Auto Action)

    Facts:
    * Becomes usable after 120 seconds on field (not effected by Energy)
    * Requires Energy to trigger (not charge)
    * Will only be triggered when boss type enemy is present
    * May be fed during boss battle for activation
    * Must deal damage to activate
    * Non-damage moves such as Banishing Arrow will not trigger SP
    * Not usable alongside photon blast / beast (will prevent activation or cancel SP)
    * CAN stack with PP Restore J (both active at same time)
    * Creates a visual circle around character similar to Ketos Proi
    * Reduces all tech charge times by 20%
    * Does not effect compound tech or Namegid
    * Does NOT restore pp on technique damage
    * Lasts 20 seconds
    * Becomes usable again after 120 seconds from use

    Purple aura:
    If mag has energy, will glow purple to indicate SP is ready.
    Has been tested and does NOT increase passive pp regen.
    If mag hits 0% Energy during "purple glow" the visual will disappear HOWEVER SP remains fully charged and may be activated during boss when fed.

    Other notes:
    PP Restore J can trigger at same time if it's conditions are also met.
    20% Reduction appears to apply after all other reduction modifiers (verified with Flame Tech S Charge 50% reduction)
    1.5 cast reduces to 1.20
    1.0 cast reduces to 0.80
    0.5 cast reduces to 0.40

    Uses:
    FO/TE : For solo or certain situations you can pre-build compound tech, and SP with mag energy 0%. Open with photon flare & compound then feed mag to trigger SP, and restore J. After J use PB so it is still between the 120 seconds window of SP. After PB go into PP conversion. The 2nd compound should be able to finish off the enemy (if not already dead). I use this rotation for big hp mobs such as vibras in td or if I need to solo an MPA tier boss.

    Other ideas:
    The 20% reduction may be more valuable on longer casting moves. Further abuse may be viable with squeezing techs into a Banishing Arrow. Being able to lay down a zanverse faster to catch more hits in an mpa is HUGE, also may be viewed as additional 20% shock for gal / df or outright applying status effects. It also see it being very helpful during Magatsu.

    Please feel free to test other techs or combos.
    Last edited by Loucia; Jul 24, 2015 at 05:15 PM.

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