Ever tried thinking while doing the Diffuse Shell PA, in a Weak Spot, aimed with a weak bullet and said to the prey: "Oooo... Right in the baby maker."
Ever tried thinking while doing the Diffuse Shell PA, in a Weak Spot, aimed with a weak bullet and said to the prey: "Oooo... Right in the baby maker."
I'd like to know what they had planned before they rescued Bouncer from the trash bin.
Multi-affix search wasn't supposed to be possible with their current servers but they implemented it somehow, so i guess this "our server can't handle it" is an excuse to postpone some features players want because of their "10 year plan"
Also, uploading some PSO2 musics on Youtube when i got enough time to do it, i might have what you're looking for : https://www.youtube.com/channel/UCHr...C9cNXO0AjuItAA
I feel like there isn't anything in the game that currently works like this. Most things are either set way too low (e.g. Moving Snipe, current S-Roll multipliers) to be worth anything, set far too high or just high enough that it is basically unbeatable for the class in question (e.g. Weak Bullet, Elemental Stance), or potentially balanced in theory but never used due to the existence of the former option (e.g. Jellen Shot, Aerial Advance, Guard Stance Advance).
aerial advance is good though, think about how many TMG pas launch mobs
the thing is, the way skill trees are now, you can get 'everything' at a very low level. There is no difficulty progression or power progression. You can choose the most game changing skills at the start now.
Of course it's granted that the game is centered around being maxed now, so it's okay.
but since they're doing that, you'd think they'd make variety viable
I'll probably be disappointed no matter what they pull
Known as Niem on Ship 2.
Spoiler!
Another soured one. What a shame. No matter. Well, for me it has to be an Range/Tech hybrid Class with Slicers (R) and Whips (T). Pleaaaaase !
>tfw you'll never see them pulling off class that shoot tech from shotgun
feels bad man
Idea: Instead of adding a whole new class, how about adding weapons for every class.
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