http://pso2.jp/players/support/measures/?id=6566
That was fast.
http://pso2.jp/players/support/measures/?id=6566
That was fast.
So are they making Nyau appear more or less often, making it harder or easier to find Gal?
Since they're locking the EQ after starting I'm going to take a wild guess and say they're increasing his frequency.
inb4 lowers frequency
Ship 02
Ziyon
62/30/42/58/55/75/75/55
It will become another teleport map, which you need 30 seconds before starting it and people cannot join after it is started.
Also they changed the Nyau code locations and make it happens less often (most likely), alas.
(Did not change rare gryphon spawn rate)
They're adding badges being rewarded after a quest clear (pointless), and they're going to add a teleporter at the start of beach wars and changing nyau spawns starting on august 5th, nicely enough after the rdr boost week.
Lol
But tbh I don't care. I didn't see a shred of his supposedly high drop rate for 13*.
7-8 times I fought a rare gryphon with 380% rare boost now and the only thing I ever got was 10*
The only way the emergency quest can be good after the change is if EVERY emergency codes change-overs to Gal Gryphon spawning.
Otherwise, nope.
Assuming they are nerfing the rates or something, is there any point even bothering to do the quest then? The drops are terrible, the exp is terrible, every single emergency code is "kill the darkers/oceanids" and Nyau never shows up in the first place, let alone Gal Gryphon or even the rare version.
Why do people care about the rare Gryphon, anyway? Just curious.
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