As the title says I couldn't find a really good one when I was looking around. I was wondering if you guys could give me one or at least give me sometimes. I am still pretty new to the game.
As the title says I couldn't find a really good one when I was looking around. I was wondering if you guys could give me one or at least give me sometimes. I am still pretty new to the game.
Br/Hu with Massive Automate + Flash Guards http://tinyurl.com/pxnxeg3
Sweet! thank you so very much. I kept finding out dated guides for some reason.
I just believe the classes are really under-rated in my opinion. I think they are really good it's just people sometimes look at more recent guides and sometimes just chose a class because of that rather then trying it. I originally played bouncer but didn't like it. So then I tried braver and loved it. So I think that's why tbh.
Just for comparison/reference/variety:
waa.ai/vSLB
Limit Break Fi/Br. Technically a "fighter" build, but Fi works kind of like a "reverse subclass" in a way here - your main weapon is still katanas. Fi tree is missing 2 points, put those into whichever fighter weapon's gear you like best. Alternatively, you can drop some more points from Striking UP or Dead/Halfline Slayer to make it more general-use Fighter main tree. Built this assuming Katana focus only.
A build taking a completely different (far more offensive) approach, using the same Braver skill tree but pairing it with a different class. Very fragile, and requires Fighter-equippable Katanas of which there are only a few, but with an Evil Rakuka, this is probably the strongest Katana build in terms of damage output on a target dummy.
WARNING: Glass cannon. This build has NO defensive options aside from dodging, and no HP/defensive boosts to absorb hits (especially in limit break - die in one hit under LB, eep ).
I'd recommend Br/Hu for newer (or just new to melee) players for a variety of reasons:
1) easier to gear, especially when leveling - just use the strongest katana you have, no need to worry about class restrictions
2) more forgiving - a build requiring (near-)perfect dodging when still learning the enemy attack patterns is just unrealistic
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