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  1. #141
    Hit the beat, you beat! Vintasticvin's Avatar
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    Yep its tomorrow and perfectly set in your time Dy.

  2. #142

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    Quote Originally Posted by Dycize View Post
    So it takes place in... About 24 hours and a couple minute from this post's time?
    If yes, then I'm good. If it's actually in 23 hours, I'll probably be late *finished work about 30mins ago*
    Yes to the former question since it's by London time!

    Pretty much everyone so far can make it (or at least, likely to make it). I'm so pumped for this~

    Quote Originally Posted by Vintasticvin View Post
    and you should have someone record the intro meetup so those who missed out could see what happened.
    Is anyone possibly interested in doing this? I would but that might cause me to lag, not to mention I won't be playing in good quality.

    Also, I guess I'll add everyone when we meet tomorrow in-game. That would be easier and quicker.
    Last edited by IronKrone; Aug 18, 2015 at 05:04 PM.

  3. #143
    Hit the beat, you beat! Vintasticvin's Avatar
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    Quote Originally Posted by IronKrone View Post
    Yes to the former question since it's by London time!

    Pretty much everyone so far can make it (or at least, likely to make it). I'm so pumped for this~



    Is anyone possibly interested in doing this? I would but that might cause me to lag, not to mention I won't be playing in good quality.

    Also, I guess I'll add everyone when we meet tomorrow in-game. That would be easier and quicker.
    This is gonna be prettu awesome I'm looking forward to coming to this.

  4. #144

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    Oh wait....11pm.... Derp. i surely read 11 am. Sounds good anyway,

  5. #145

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    Alright... so I've missed a whole lot in this thread...

    It seems like the next meeting time is 11 PM GMT.

    Which will be 5-6 pm tomorrow. I can totally do that.

    I will post my character sheet soon... :3

  6. #146

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    By the way... just some more Lore stuff to add.

    Offline/Online Status
    Since the RP is not an online game. ARKS who appear "Offline" have deactivated their ARKS licenses. As such, they no longer have the authority of ARKS members and have the same restrictions as civilians. However, since their licenses have been deactivated, they are exempt from participating in any operations unless instructed to do so by a commanding officer. While being an ARKS is a full-time job, many members often take time off to either recuperate in their ships or visit the blue zones of planets where colonies have been established.

    Unfortunately, ARKS members can choose when and where to deactivate their licenses. The logistics office often has to work overtime logging in all the information from many of the ARKS members, much to the chagrin of their superiors.


    Planetary Zones
    While Oracle is a self-sustaining exploration fleet, it has often established colonies on planets in order to gather resources or conduct research on the local fauna. In that regard the ARKS and the ODF have worked together to establish well-defined zones around the planets, each designated for specific activities be it recreation and habitation or exploration and suppression.

    Blue Zones: (Difficulty: None) Blue zones are often safe areas that are heavily defended by ODF presence. It is where Oracle has establish settlements and research facilities. Many ARKS also make their home here and are ready to venture out at a moments notice, further bolstering the defensive capabilities of such zones. Very rarely do Darkers ever manage to threaten these areas, and it is often a serious ordeal when they do. Such examples include the invasion of Oracle mining bases by a massive Darker force on the planet of Lilipa.

    Yellow Zones: (Difficulty: Normal/Hard) Yellow Zones are often made up of areas that are still undergoing exploration, but have been generally considered areas that are under Oracle control. Forward bases are common in these areas, and Darker presence is often low. However, the natives are still extremely dangerous and have been difficult to control. Civilians are often prohibited from entering these areas without military escort. Special licenses are required for some Yellow Zones by both ARKS and ODF members.

    Red Zones: (Difficulty: Very Hard) Red zones are areas where Darker influence is very strong. Operations here usually heavily involve ARKS members working in tandem with the ODF AIS Corps and other heavy infantry. Rookie Arks are generally barred from entering these areas without a special license. Red Zones often see heavy fighting, but the combined force of ARKS and ODF presence have managed to halt the flow of the Darkers. Many of the natives here have also succumbed to Darker corruption, and as a result are far more resilient and aggressive. Koffie advises caution when performing operations in these areas.

    Black Zones: (Difficulty: Super Hard/Extra Hard) Black zones are few and far in between, but can only be accessed by ARKS members. Deemed too costly for the ODF, Oracle has withdrawn most of their forces from these areas save for a number of veteran AIS units that assist ARKS members on operations. Only the strongest ARKS, recognized by the Council of Six, are permitted to enter these areas that have nearly collapsed due to darker influence.


    If you guys want, we could discuss which zones would be established as what color for the sake of the RP. We could then use ARKS quests as sudden EQs or something, by throwing them in as Super Hard or Extra Hard quests in areas that are classified as Blue/Yellow zones (such as doing a SH Caterdran in the volcanic caves, which would be generally a Yellow (hard) zone).

  7. #147

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    N/H/VH/SH/XH as in difficulty modes in-game? I think it's best to avoid labeling "zones" based on the in-game difficulties because for those who play casually they won't be able to join said event if they don't meet level requirement. Some stuffs from gameplay shouldn't be incorporated as it might hold the RP back (examples like weak bullet, quest difficulties, that techer reviving skill, resta/anti spam, boss attacks that normally insta-kill *looking at you quartz*, and massive hunter).

    I know there are a lot of players who have high levels for said "zones", but this discourages new comers in both RP and/or the game.

    Though I do like the idea of being ARKs member temporarily discharged for vacations, etc.
    Last edited by strikerhunter; Aug 18, 2015 at 10:44 PM.

  8. #148

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    Quote Originally Posted by strikerhunter View Post
    N/H/VH/SH/XH as in difficulty modes in-game? I think it's best to avoid labeling "zones" based on the in-game difficulties because for those who play casually they won't be able to join said event if they don't meet level requirement.
    ^This, and...
    Quote Originally Posted by strikerhunter View Post
    Some stuffs from gameplay shouldn't be incorporated as it might hold the RP back (examples like weak bullet, . . . that techer reviving skill, resta/anti spam, . . . and massive hunter).
    ...I have something to say about that. Saying things like that should be excluded would be similar to asking people with certain play styles or load outs that rely on some of the things you named to water themselves (and possibly by extension, their characters) down. I'd leave something like that up to discretion depending on the situation; if an RPer can gauge not to use something as often (instead of not at all) for the scene's sake, then I'd say let it roll.
    Last edited by Digital-Force; Aug 18, 2015 at 10:58 PM.

  9. #149

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    Quote Originally Posted by Digital-Force View Post
    ^This, and... ...I have something to say about that. Saying things like that should be excluded would be similar to asking people with certain play styles or load outs that rely on some of the things you named to water themselves (and possibly by extension, their characters) down. I'd leave something like that up to discretion depending on the situation; if an RPer can gauge not to use something as often (instead of not at all) for the scene's sake, then I'd say let it roll.
    It would depend on the situation or how things are engaged as to said things should be excluded or limited, especially when it comes to combat. But this would be dependent on whether combat is done physically in-game or the used of story telling and imagination of said event happening. Either path aren't perfect for various reason, but it all comes down how we all approach it.
    Last edited by strikerhunter; Aug 18, 2015 at 11:30 PM.

  10. #150

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    Quote Originally Posted by strikerhunter View Post
    It would depend on the situation or how things are engaged as to said things should be excluded or limited, especially when it comes to combat. But this would be dependent on whether combat is done physically in-game or the used of story telling and imagination of said event happening. Either path aren't perfect for various reason, but it all comes down how we all approach it.
    Sounds like it might be better dealt with as it happens, then.

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