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Thread: PSO2 on PS4

  1. #131

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    Quote Originally Posted by TaigaUC View Post
    Even if they set a precedent with XBOX, some things have changed since then.
    I forget the reason, but SEGA has said they wouldn't bothered localizing games anymore (eg. Yakuza).
    Although, they ended up giving in anyway.
    They are too scared to put false hope towards it's fans so they either keep silent or deny it even in the end they end up doing it anyway.

  2. #132

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    Maybe they're waiting until they fix PSO2's outdated graphics?
    Because by the time they release it in NA (if they ever do) it's going to look ultra outdated.

  3. #133

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    Quote Originally Posted by TaigaUC View Post
    I forget the reason, but SEGA has said they wouldn't bothered localizing games anymore (eg. Yakuza).
    Basically in 2013 fiscal year report the results were so bad that they decided to take a minimal risk and focus on what sells for each region separately, and for the west that was: Sonic, Total War, Football Manager and Alien. Then they bought Relic and Company of Heroes was added to that list.

    Basically Binary Domain flopped, a game made with the western market in mind, and Yakuza Dead Souls also sold like crap (because it's crap). PSO2 was announced just a few months before those changes in Sega.

    The first Miku game was some kind of "testing the waters", and it did good enough, it had minimal localization (only in-game titles /achievements I think, all lyrics were in romaji). Yakuza 5 is brought by Sony basically because yakuza fans spammed the "building the list" (the same as shenmue fans) but still they are doing a digital only release to minimalize risks.

    Sony taking care of a game series like Yakuza makes sense, it's a quality exclusive for their system, but PSO2? This year Sony got rid of the SOE division (DCUO, Everquest), I don't think they are interested in that.


    Quote Originally Posted by SilverFoxR View Post
    So, let's recap, shall we?

    -PSO2 originally set to launch for PC and Playstation Vita (cross play capable) for both Japan and North American audiences.
    -PSO2 PC launches for Japan
    -2-3 years of it being "pushed back", Sega officials pull a Valve and say "PSO2 for NA will be ready when it's ready", pretty much putting it into devellopment hell
    -Sega JP tries to IP ban non-Japanese players from playing PSO2 JP, despite not having a NA version available.
    -Sega gets a new CEO and, as a way to bring Sega fans back, allows NA players to play the "SEA" version of PSO2.
    -Sega announces PSO2 JP gets a PS4 port, decides to leave the starved PSO2 NA fans out of the loop again.

    To sum it up - F*** you, North America. Wanna play PSO2? Better come to Japan!

    Or, to sum it up more simply - F*** you, Sega.
    - Vita version was never announced for the west.
    - Japan never IP banned connections, only chinese ones because of gold farmers and SEA ones because Asiasoft want's that ban.
    - The SEA ipblock lift was never an invitation, it was an error. Stupid western sites making a big deal of it is a different thing.

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