Yeah, I just don't personally enjoy procedural generation.
I don't enjoy it in other games either. I like the feel of environments to be tangible, static, existing places.
I really enjoy environments like those in the Souls series.
Anyway, I was talking with a JP friend about the PSO2 graphical and design issues, and they mentioned something interesting.
The Zan effect bug. I don't know if it's general knowledge. Not sure if I understood it right, but it goes something like this:
If you use Zan and then do other stuff, the game hits an effect limit and the initial Zan becomes invisible.
The interesting part is, this bug didn't exist before. It started when the Vita service started.
Which heavily implies that SEGA reduced the effect limit for the PC version alongside the Vita version.
That in turn implies that SEGA intentionally keeps the PC version of PSO2 in line with the Vita version.
The PC version could easily have an effect limit adjustment feature. But it doesn't.
So... that should be interesting to anyone arguing that PSO2 doesn't look shittier because of Vita.
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