Originally Posted by
TaigaUC
I thought PSO2's engine was developed in-house. Whatever it is, it looks and feels old and outdated.
Visually, it can't compare to games like B&S and TERA, which were developed in 2011 (before PSO2). Those games use engines like Unreal and CryEngine.
Mabinogi Heroes (Vindictus), which was released in 2010, uses a modified version of Valve's Source engine, and also looks better than PSO2.
But PSO2 not looking great isn't just an engine issue.
It's clearly designed for lower-end machines, or for compatibility with Vita. It does not feel very optimized.
Texture size in general seems inconsistent, and environment textures don't seem very high-res. Last I checked, their compression also looked awful.
The 3d models are generally low poly, and characters sometimes have strange anatomy issues.
Characters seem to have less skeletal bones than other games (especially in the hands).
Facial expressions are also simple, and the physics have minimal collision (eg. hair doesn't collide with body).
Mabinogi Heroes has PSO2-ish physics, but they at least put simple collision volumes on the body to minimize hair going through the body.
PSO2 doesn't seem to care as much about that. Although, the flip side is we get lots more fun accessories.
One thing that really shits me is they couldn't be bothered putting proper collision on My Room items.
That stuff is not hard to do. Some engines like Unreal come with automatic mesh-based collision.
Although, the last time I checked, automatic collision tends to make you get stuck on the edges of those objects.
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