A simple mod tool to support some basic, but useful client-side adjustments to the game.
Features
- The option to toggle off startup intro videos.
- Graphical options to disable near/far culling and force maximum terrain LOD.
- Options to toggle between walking and running for keyboard users.
- Options to hide the UI and toggle the command palette.
- Options for adjusting the camera settings in both regular and shooting modes.
- An always-on adjustment that prevents the minimap from switching states when an ECode mission begins.
- An always-on adjustment that prevents the log window from automatically reappearing when a boss battle starts.
- An option to disable ECode UI visuals.
Planned Features
- Graphical controls for adjusting the amount of PA effects that get shown
- Extended UI options for positioning certain HUD elements.
- An option to disable character pushing (same as the Vita version)
Download Links
Current as of pso2.exe v4.0801.0
- Arks Mod Tool v1.3l 64-bit
- Arks Mod Tool v1.3l 32-bit
Additional Dependencies
- Microsoft Visual C++ Redistributable 2013
- Microsoft .NET Framework 4.5
Source Code
- Arks Mod Tool
Troubleshooting
- If attempting to run the mod tool causes it to throw an error and close, it may be a compatibility issue with the Microsoft Visual C++ Redistributable or the Microsoft .NET Framework. Try redownloading those two and see if it helps.
Notes
- This mod cannot be used with the PSO2 Virtual Connect virtual reality mod tool.
- This mod cannot be used with the PSO2 Tweaker plugin system (Compatibility options are currently being investigated).
- The option to disable far culling currently only disables first stage far culling. Game objects will still vanish after exceeding the second stage boundary approximately 2 map grid spaces away. Terrain will still show up properly beyond this boundary though.
- Similarly, occlusion culling is still enabled meaning objects and terrain may still pop in if the occluding volume of an object is larger than its visible geometry.
- "Update Culling" is a made up term that refers to the way objects that are far away from the player will have a reduced refresh rate in their animations and movements. It becomes more noticeable when you have far culling disabled.
Known Bugs
- Under certain conditions, viewing specific events with the "Hide Screen Nofications" option ticked may cause the game to soft lock.
- PSO2 appears to have a hard asset limit built into the game. If too many assets appear onscreen at once, some parts of ingame models may appear absent. More investigation to follow.
- Color adjustments will only be applied on graphics settings greater than 1.
- AIS and Rideroid camera distances will be incorrect when custom camera positioning is enabled.
- Gamepad camera rotation speed does not account for distance when using customized cameras. As a result, rotation speed will be slower when zoomed out and faster when zoomed in.
Version History
Major.Minor[Revision]
Spoiler!
Credits
- Special thanks to Gama for the awesome app icon.
Disclaimer
This project is strictly the work of a fan and is not affiliated with Sega or any other game development organization. I respect the rights administered to Sega as both the developer and publisher of Phantasy Star Online 2 and will cease development on this project immediately if requested to do so by an appropriate authority.
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