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    Default Arks Mod Tool v1.2 - Camera Controls

    A simple mod tool to support some basic, but useful client-side adjustments to the game.


    Features
    - The option to toggle off startup intro videos.
    - Graphical options to disable near/far culling and force maximum terrain LOD.
    - Options to toggle between walking and running for keyboard users.
    - Options to hide the UI and toggle the command palette.
    - Options for adjusting the camera settings in both regular and shooting modes.
    - An always-on adjustment that prevents the minimap from switching states when an ECode mission begins.
    - An always-on adjustment that prevents the log window from automatically reappearing when a boss battle starts.
    - An option to disable ECode UI visuals.


    Planned Features
    - Graphical controls for adjusting the amount of PA effects that get shown
    - Extended UI options for positioning certain HUD elements.
    - An option to disable character pushing (same as the Vita version)


    Download Links

    Current as of pso2.exe v4.0801.0
    - Arks Mod Tool v1.3l 64-bit
    - Arks Mod Tool v1.3l 32-bit

    Additional Dependencies
    - Microsoft Visual C++ Redistributable 2013
    - Microsoft .NET Framework 4.5

    Source Code
    - Arks Mod Tool


    Troubleshooting

    - If attempting to run the mod tool causes it to throw an error and close, it may be a compatibility issue with the Microsoft Visual C++ Redistributable or the Microsoft .NET Framework. Try redownloading those two and see if it helps.


    Notes

    - This mod cannot be used with the PSO2 Virtual Connect virtual reality mod tool.

    - This mod cannot be used with the PSO2 Tweaker plugin system (Compatibility options are currently being investigated).

    - The option to disable far culling currently only disables first stage far culling. Game objects will still vanish after exceeding the second stage boundary approximately 2 map grid spaces away. Terrain will still show up properly beyond this boundary though.

    - Similarly, occlusion culling is still enabled meaning objects and terrain may still pop in if the occluding volume of an object is larger than its visible geometry.

    - "Update Culling" is a made up term that refers to the way objects that are far away from the player will have a reduced refresh rate in their animations and movements. It becomes more noticeable when you have far culling disabled.


    Known Bugs

    - Under certain conditions, viewing specific events with the "Hide Screen Nofications" option ticked may cause the game to soft lock.

    - PSO2 appears to have a hard asset limit built into the game. If too many assets appear onscreen at once, some parts of ingame models may appear absent. More investigation to follow.

    - Color adjustments will only be applied on graphics settings greater than 1.

    - AIS and Rideroid camera distances will be incorrect when custom camera positioning is enabled.

    - Gamepad camera rotation speed does not account for distance when using customized cameras. As a result, rotation speed will be slower when zoomed out and faster when zoomed in.

    Version History
    Major.Minor[Revision]

    Spoiler!


    Credits

    - Special thanks to Gama for the awesome app icon.

    Disclaimer

    This project is strictly the work of a fan and is not affiliated with Sega or any other game development organization. I respect the rights administered to Sega as both the developer and publisher of Phantasy Star Online 2 and will cease development on this project immediately if requested to do so by an appropriate authority.
    Last edited by HardLight620; Mar 8, 2017 at 11:06 AM.

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