Guess I'll wait for this to get updated so I can walk again :C
Hey all, sorry about the delay. I didn't realize there was going to be a client update this week. I can't do it tonight, but I should have a new version out tomorrow night at the latest. I should also be around to answer some of the questions here too. Thanks for bearing with me.
I love what you did for turning off the UI. Are there any plans to make it so you can turn off individual parts of the UI? (Mini map, health, Damage/healing numbers, etc?)
Alright, new version is up. I haven't really had time to work on it at all since I first released it, so nothing's really all that new. Although we did get a slick new logo thanks to Gama, so hats off to him for his support.
Spoiler!
I've run into that a few times myself. I'm not exactly sure what's causing it, but the app is probably choking on something when it hooks into pso2. I do know that it's not happening because of the PSO2 Tweaker. It doesn't seem to happen all that often, so for now, just try again until it works.
Day and night in My Room probably wouldn't be all that hard. I'm not sure about any of the missions though as those seem to be connected to the server. I'll consider it, but for now it would be a low priority.
To be honest, I haven't really tested this at all in either of the full screen modes. I guess I'll have more to tell you once I have had more time to look into it.
The main reason 64-bit has been necessary is because the 64-bit version of pso2.exe is hidden from 32-bit applications. I'm assuming you're running a 32-bit version of pso2, so I've added a 32-bit build to the opening post for you to try. I haven't been able to test it yet, so let me know how it works for you.
That should actually be pretty easy. I already know most of how your character's visual data is structured by now. Hiding your mag model is just a matter of flipping a bit.
I can't say I've had this happen to me yet. Can you test with the latest update and see if it's still happening?
I've briefly touched on the bloom filter before. I can't say the same for the DOF filter, although I'm pretty sure I know where I could find it. Parameterizing them may be a bit tougher depending on if the shader constants have been compiled into the shader or if they are set externally.
That's all for now. I should have time this weekend to make some proper updates and hopefully get some of the planned features in.
Last edited by HardLight620; Sep 11, 2015 at 02:20 AM.
I'm still not understanding how to stop the map from changing during codes. How do I toggle this?
Wondering if its possible to change the entire UI opacity. i feel blinded by so much UI stuff all the time.
also glad that the icon is working well
Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.
I don't know if it already does, but does it force the usage of high res textures (textures as seen in Este) in the field?
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