In this area, Dragonkin packs will often rush you whilst you are busy with items or other things.
Try not to be caught unawares.
Don't forget to pick up the hidden VR capsules.
Regular drops: Grinder
Green box:
Boss drops:
VR or Miles + Dragonkin:
Right at the start, there'll be two more buttons for either VR or Miles.
If your VR energy bar is full, go for the Miles.
There'll be a box that drops two disks. Note that one disk always drops right on top of the VR capsule. Way to go SEGA.
However, don't let these disks distract you.
4 Seto Sadinians will spawn (ranged Dragonkin).
A moment later, 4 Shiel Sadians will spawn amongst them and charge forward.
These can mess with you if you're trying to pick up or drop disks, so kill them before you do anything else.
Once they're down, either drop disks for people now, or wait until after the next group of enemies.
Take the jump pad when you're done sorting disks, etc.
More Dragonkin:
Upon landing, you may find yourself surrounded by Sol Sadinians (depending on whether someone already spawned them).
Be ready to dodge or attack them immediately, or you will likely get shot by them.
There are more Sol Sadinians closing in from the north, so be careful not to get shot by them too.
To the upper-right, near the red fence, will be two Fordrans and a Nordiran.
Try to keep them together for a faster kill. Use Reverse Tap to do so, if you have it.
From their spawn position, Sakura Endo's wide horizontal range should be able to hit most if not all of these at the same time.
Code Avoid + Attack:
Stepping on the floor ahead will drop the platform, resulting in a Code Attack.
It's possible to glide over the top without triggering the platform. Many travel PAs can do this (ie. Guren Tessen, Gran Wave, Dead Approach).
However, if you fail, even if you above the platform, the person who trigged the Code Attack will be blocked by an invisible wall.
A Gel Bulf will spawn and start to head downwards towards people caught by the fallen platform.
If you want to destroy the Gel Bulfs quickly, you'll need to get across as quickly as possible. Guren Tessen is reportedly the fastest.
Get across, hop in the cannon and shoot the Gel Bulf. If you don't make it in time, the Gel Bulf will be out of range.
If this is the case, you will have to wait until other Gel Bulfs become visible.
HardLight620's
Arks Mod Tool can help by extending the distance to view Gel Bulfs in the far distance.
If you're stuck on the fallen platform, you'll have to face Dragonkin riders. Dispatch them as quickly as you can.
Note that ranged players not stuck on the platform can shoot the Dragonkin from above.
As soon as the Code Attack is completed, a row of 5-6 Shiel Sadinians will spawn behind the cannon and charge towards it.
If Code Avoid is still active, there is also a very high chance of a Gel Bulf flying through the cannon.
The person on the cannon should hop off as soon as Code Attack is completed, so as to avoid getting hit.
Clear the Shiel Sadianians, and then use the cannon to shoot another Gel Bulf if needed to complete Code Avoid.
Soon after the Shiel Sadinians charge, a row of ~6 Sadinians and Sol Sadinians will spawn and fire at the multi.
Be careful not to get hit by their ranged, or any remaining Gel Bulfs flying about.
If you can see the Gel Bulf has you targeted, kite it away from other players but keep it in range of the cannon.
With all enemies down, you can head to the next jump pad and jump to the next area.
Kartagos, Sol Dinians and Bomb Disarming
Upon landing, 4 Kartagos will immediately spawn up ahead. Avoid their initial laser and take them out quickly.
Simultaneously, on the left, ~8 Sol Dinians will spawn and focus fire at their nearest target.
Be very careful not to get hit by the lasers or fireballs.
Code Judgement will also begin. A total of 4 bombs must be iffused. If the Code Judgement times out, all bombs will explode for huge AOE damage.
Before the red fence, only one bomb is accessible.
If you don't know how to do the bombs, let someone else do them.
The person diffusing the bomb should not rush ahead of the multi, because they will become a sitting duck for all of the ranged attacks.
The bomb mechanism is based off
this (thanks Viash).
The goal is to figure out where the final destination would be, if an unstoppable line is drawn from the glowing circle.
There are three options: top, center, and bottom. Picking the wrong one will damage and knockdown nearby players, and waste time.
According to FmT, it's possible to figure out the destination from seeing the first two vertical lines from the glowing circle.
Examples of how to disable bombs (thanks Kayarine, Stipz, Kondibon and pkemr4):
There is a hidden VR capsule above where the Dragonkin spawned.
You can get to it by jumping up the north side of the platforms (near the edge).
Once all enemies are down, players can move forward.
Dicardas, Predicardas, Shiel Sadinians and more Bomb Disarming
Upon entering the next area, ~3 Dicardas and 4 Predicardas will spawn.
Behind them, near the red fence, 5 Shiel Sadinians will spawn and rush the multi.
Near where the Shiel Sadinians spawns is another bomb.
Again, the bomb disarmer should wait until enemies are spawned before moving forward to disarm.
Dispatch all of the enemies whilst avoiding getting hit.
Keeping them together ensures a faster kill. Knocking them down or stunning helps, too.
Don't forget that Dicardas and Predicardas have super armor during their attacks (ie. cannot be interrupted).
When all enemies are down, you can move onto the final section of this stretch.
Caterdransas, Darkers, and two more Bombs
Up ahead, walking near the bombs will spawn many shield Darkers, an El Ada or two, and two Caterdransas.
Again, the bomb disarmer should wait until enemies are spawned before moving forward to disarm.
The multi should keep the enemies away from the bombs, so as to not interrupt their disarming.
Dispatch all the enemies. Intentionally overlapping the Caterdransas can result in a faster kill.
Loot all drops and take the jump pad when ready.
Crabs, lightning, Beize, Goldradas and more
After landing, moving forward will spawn 4 Crabardas in a row, and two El Adas in front of them.
Sakura Endo can make a powerful horizontal sweep across the Crabardas' weak points.
Alternatively, have a lightning Tech user trigger the lightning poles. Makes this pack much easier.
There's a hidden capsule behind one of the poles.
A Beize will spawn behind the red fence. Once you get to it, dispatch it quickly.
However, make sure you don't get hit by its growing. The telltale sign for growth is an increase in large red particles being sucked towards the Beize.
After the Beize, ~12 Goldradas should spawn in a circle around where the Beize was (they sometimes don't, due to a bug).
Try to stay at maximum jump height and use AOE attacks to wipe out the Goldradas ASAP.
Note that even if you jump to maximum height to avoid Goldrada attacks, the elevated floor may result in you still getting hit.
If the entire multi stays together and moves to the right side, all Goldradas should run to them, making them easier to AOE>
Attacks like Reverse Tap can also help to pull the Goldradas together for a faster kill.
When all Goldradas are down, the red fence will disappear.
Just beyond the red fence, three Dragonkin riders will spawn to the left, and several Darkers to the right.
The Darkers consist of a Cochroneda, a Cycloneda, and a Gawonda shielding them.
Behind them, on the upper platform, are two Kartagos.
The multi should split into two and take all of the enemies out.
Be careful not to get hit by the Kartago lasers.
Take the jump pad when ready.
Wolgardas and Quartz Dragon
Upon landing from the jump, a Cochroneda will spawn on the left, a Cycloneda on the right.
Immediately following them will be two Wolgardas. Sometimes, Vidludas will spawn as well (the stunning cockroaches).
Five seconds later, a Quartz Dragon will spawn behind all of them.
Someone needs to grab Quartz Dragon and keep him at the opposite red fence, so as to not mess with the multi.
The rest of the multi should take out the Darkers as quickly as possible, with minimal damage received.
Be careful not to get stunned by the Vidluda's spinning attacks or projectiles.
Sakura Endo works very well for attacking both Wolgardas' eyes at the same time.
When the Darkers are down, the multi can focus on Quartz Dragon.
Its tail, wings and nose horn are breakable. Once these are broken, weak points will be revealed.
Try to focus on whatever the multi is focusing on breaking.
Watch/listen to Quartz's movements, to ensure you don't get hit by its projectiles or raining light storm.
The raining light storm is usually preceded by a unique shriek.
Loot all the drops, and take the jump pad to Mission 4.
After reaching Mission 4, you will now have access to Challenge Shop 2, where you can buy the Challenge Units and other junk.
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