I wonder if Summoner's Skill Tree will be split into at least 3 .....
1 for improving Red one, 1 for Blue one, 1 for Yellow one o-o Maybe add another 1 for general boost o-o
I wonder if Summoner's Skill Tree will be split into at least 3 .....
1 for improving Red one, 1 for Blue one, 1 for Yellow one o-o Maybe add another 1 for general boost o-o
Spoiler!
Has not been released, people already complained
Last edited by wahahaha; Oct 31, 2015 at 07:42 PM.
Spoiler!
Actually after Red/Hiei you get quite a bit of flexibility now. The thing is it's hard to communicate "this is a newbie trap don't waste your precious starting meseta!"
- Saiki is still up there
- Double/Magatsuhi for Evil weapons
- Vento/Magatsuhi as above
- Ideal for Ideal weapons
- Invade for Invade
- Tian/Invade for +160 RATK
- Tian and Negro by themselves are still good today
Fahren was actually good at one point for Fahren Bow with Deadly Breeze, but with Red weapons it's become pretty bad.
And re: Summoner, some normal attack ability instead of just waving the wand for attacks would have been nice ;_;
Good!
This game's character creator can produce hilarious results, with the sliders it's gonna be amazing!
lmao, so true XD.
I mean, we get weapon camos and outfits, no reason there shouldn't be pet camos/outfits.
That's probably what this boils down to >_>
And I was hoping for
https://youtu.be/G7VVZ2Ub9iw?t=20
TBH that sounds the most interesting about the class.
If you speedkill no need for much aggro management but occasionally it's useful and it's actually fun in games where you can do it properly. Aggro is big PSO2 but this game has terrible aggro management.
Inb4 pet has low hp and once it dies needs 20 seconds to auto-revive.
TBH conducting your pet with a baton sounds really cool. But it's completely out of place in this game.
And ass slider...
https://youtu.be/IUZEtVbJT5c?t=20
PS: Episode 4 "Reborn" makes no sense whatsoever, Sega just trying to get attention of anyone having heard of FFXIV.
Gotta admit, I have very little interest for Summoner the way it was showcased. Still, props to them for going with something completely different once again.
So besides the new character creation options and SU, was there any other interesting news about Ep.4?
Nope, all things considered, they barely showed anything new. If that were really all there was, this would be the least content-packed episode update ever.
What's most likely going to happen is that Sega is going to make us wait another month for more information, on the next broadcast.
If there's one solace to the reveal of Summoner, its that they're focusing their resources on making one weapon type for one class instead of unevenly distributing resources to multiple weapon types (and in many cases favoring one over the rest) for one class.
inb5 Summoner suddenly gets lopped with Gunslash skill tree specializations out of no where.
Oh well least the new customization options look fine.
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