If anything, we have a precedent with Bouncer's Jet Boots. As everyone know, all melee attack scaling from Tatk and counting for striking multiplier, unless one use Switch Strike to run make the melee scale off Satk. Personally, I'm hoping for Switch Dexterity for the hybrid players, with new units and affix for EP4, making SU having rappy soul/stigma/arm3/spirita3 not being the weirdest thing anymore (oh wow, rappy soul is actually 4pp now). Wishfull thinking, I know.
On the other hand, I hope the Ratk/bird summon's all PA variation are fully considered ranged and not striking Ratk PA (looking at you Gunner). Speaking of Gunner, since in the video we have the summon holding aggro for the player, this raise the question of how they will interact with distance based skill/pot like ZRA and Sharpshooter and even Standing Snipe and FI stances.
Regardless, it's looking like Sega want to outdo HU and FI for ability to combo with most class.
As a last point, looking forward to learn if SUcast are squishier than FOTEnewearl.
Almost forgot to comment on this part, this is what most of both FO and TE main first though when their optimal playstyle became dependant on rainbow weapon. Also the reason why I suggested the silly idea of Sega thinking of using Switch Dexterity for Summoner.
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