Steam hardware is finally released, I got my controller around a month ago and no lies, most people was disappointed with the the first impression, the thing is new, and strange, and some games worked worse than using an xbox pad. But a few firmware updates later and after a bunch of hours using it I can say the trackpad gives far better results than an analogue stick even in games that only work with a controller.
Gameguard also got updated around a week and half ago, not sure if coincidence (Steam Beta client updated almost every day, so not sure which one got the thing done, a lot of Steam games use Gameguard and it wouldn't surprise me if Valve asked them to allow the controller), but after that day, I can finally bind both mouse and keyboard to my Steam controller!
That opens the door not only to precise aim, but also to a lot of binds.
That's my general layout, not definitive and still not used to everything. It's mostly a pad layout, placed X on the left Grip button (dodge in my case), and the Y button on double tab on the right trackpad (lock-on on/off), and switched the real Y with tabulator. I'm still not liking it, emulating the mouse means I can't switch targets the same way as if using the right stick, I'm considering switching the trackpad from mouse to stick with mouse like emulation, it's not as precise, but it's still better aiming than a normal stick.
I left the Right Grip button for switching between functions, and this allows for extra bindings:
The left trackpad works as the d-pad, but I made it to work just by touching it, no click needed, so click is actually a 5ft button:
And when I hold Right Grip it shifts to this:
You can configure shifted functions on both trackpads (10 total binds), on the analogue stick (not using it), and on the face buttons (ABXY, 8 total binds).
My current shift layout for my right thumb is 1-9 from the numpad for weapon and palette switch, that was basically the only thing I used my keyboard for in combat
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