Hunter:
-Tons of debug skills and skills that outright belong to other classes. Sega likely just dumped skills onto Hunter whenever they wanted to test something.
-AntiBind/AntiBurn/AntiPoison (Note: These are different than the Guard Stance <status> skills)
-GuardStanceOld/FuryStanceOld
-Rare11Hunter (A second rare mastery skill which only applies to 11* weapons and above, instead of 10* and above)
-FuryStanceUp3
-WarSpirit/WarHowl (Note: Different than War Cry)
-GuardAbsorber (Note: Different than Absorption)
-HoldDiffence
Fighter:
-GiantKilling
-ThirdAct (Note: This one has a proper name, 'Third Act', but no description. This was probably going to be implemented at one point. Likely has something to do with statuses)
-BoostKilling
-NotoriousnessKilling
-RareEnemyKlling (Not a typo, Sega legitimately missed an 'i' in there.
-AbnormalBindAttack
-AbnormalBindAttackBind (Note: Chase Bind is AbnormalBind)
-ElderSlayer
-BreakMaster
-AirStrike
-Rare11Fighter
Ranger:
-ToolMastery2/ToolMastery3
-Rare11Ranger
-ShooterSite
-OneMoreTrap
-Engineer
-Concentrate
-ShootAssist
-ShootingSense
-BulletKeepGunslash
Gunner:
-AerialAdvance2
-ActGunnerAutoMateDeadline (Note: Different than AutoMateDeadline)
-GunnerZeroRangeBonus3
-GunnerZeroRangeCritical2
-GunnerAutoMateDeadline (Note: Different than AutoMateDeadline, again...)
-DanceTime
-Rare11Gunner
-SRollJustAttackKeep
Force:
-BlastForce
-PhotonCircle
-PPRegenerate (Different than ChargePPRestraint)
-PhotonFlareTactics (Likely increases PP regeneration during Photon Flare)
-Rare11Force
-PP Restorate 1/PP Restorate 2
Techer:
-Rare11Techer
-ElementalWeakPoint2
-ShiftaAdvance2
-DebandAdvance2
Braver:
-VictimBomb
-ShortTime
-Victim
Bouncer:
-CriticalHPDrain (Applies Elder Pain-style HP steal on critical hits, presumably)
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