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  1. #121

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    Quote Originally Posted by LonelyGaruga View Post
    Hm, guess it is actually. Comparisons. .
    People should start adding more multipliers on those test. Just adding an enemy core mult or a PA places almost every weapon under yozakura above it. No multipliers = Invalid results.

    just a example of how much it can vary. http://4rt.info/psod/?auxs4
    Last edited by Tunga; Feb 7, 2016 at 10:33 AM.

  2. #122

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    Quote Originally Posted by Tunga View Post
    People should start adding more multipliers on those test. Just adding an enemy core mult or a PA places almost every weapon under yozakura above it. No multipliers = Invalid results.

    just a example of how much it can vary. http://4rt.info/psod/?auxs4
    I thought I covered this a few months ago in the Bo thread.

    You need to match the element multiplier to the S/R multiplier, or 1.2x to 1.3x S/R multiplier if considering ele weakness. That's what's causing the discrepancy.

  3. #123

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    Adding element weakness or not the result is the same. Yozakura losing to 12* when you add a few more common variables. Just shows test should be done with more than just base stats for more accuracy.

    Edited
    Last edited by Tunga; Feb 7, 2016 at 11:17 AM.

  4. #124

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    Let's start shitting on Yozakura after putting the multipliers wrong. Way to go. And no, Garuga's damage is calculated properly. In yours, you almost completely negate the attack + 60 element advantage of Yozakura by not multiplying elemental part by the weakpoint multiplier. But I am sure putting different PA power makes your test more legit. You totally understand how the damage numbers work. Actually Yozakura is better off in the common situation of you hitting 1.0 striking multiplier with 1.2 elemental weakness of your Sword's element.

    It's not more accuracy, it's just plainly wrong testing method. Nothing has 2.0 striking multiplier with 1.0 tech/ele multiplier. What you have done is actually compare 30 ele Yozakura against 25 ele 12* Swords hitting an enemy neutral to their element.
    Last edited by vantpers; Feb 7, 2016 at 11:29 AM.

  5. #125

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    Quote Originally Posted by vantpers View Post
    Let's start shitting on Yozakura
    Who doesn't?
    Quote Originally Posted by vantpers View Post
    Yozakura is better off in the common situation of you hitting 1.0 striking multiplier with 1.2 elemental weakness of your Sword's element.
    The game is about hitting weak points. This doesn't even matter when the difference is still 1% between Ely sion/Sustain vs Yozakura. dat 1% advantage on a 13* dayum.
    Quote Originally Posted by vantpers View Post
    It's not more accuracy, it's just plainly wrong testing method. Nothing has 2.0 striking multiplier with 1.0 tech/ele multiplier. What you have done is actually compare 30 ele Yozakura against 25 ele 12* Swords hitting an enemy neutral to their element.
    You missed the point. The multipliers i added were just random. Even if you test something like magatsu for example. Yoza sword still losses. http://4rt.info/psod/?f27x6. Considering the cost of grinding one to +40 & lamba grinders yoza are a joke compared to 12*.

    Edit: Why did this even turn into yozakura circle jerk. The point is that some multipliers can make a difference in weapon ranking.
    Last edited by Tunga; Feb 7, 2016 at 12:19 PM.

  6. #126

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    The multiplier on PA you added changed absolutely nothing. The multiplier on element was plainly wrong.

    It's you who doesn't understand. The Element Multiplier is also Technique Multiplier which means unless you chose some 2.0 weakspot for striking that somehow keeps tech damage at 1.0, the data you input is incorrect.

    Magatsu has 1.5 multiplier on its head for striking attacks after break. Now it has 1.8 LIGHT TECH/ELEMENT multiplier on the same part or 1.125 for ice element techs or 1.5 for other elements/techs.

    http://pso2.swiki.jp/index.php?%E3%8...82%BF%E3%82%B9
    Here taken straight out of Swiki. Your data is 100% incorrect and has 0 application in the game. Funnily enough you take people pointing out how incorrect you are as some defense of Yozakura, which is just pleb 13* good for what it is. Nobody even mentioned Yozakura before.

  7. #127

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    Quote Originally Posted by Tunga View Post
    Who doesn't?

    The game is about hitting weak points. This doesn't even matter when the difference is still 1% between Ely sion/Sustain vs Yozakura. dat 1% advantage on a 13* dayum.

    You missed the point. The multipliers i added were just random. Even if you test something like magatsu for example. Yoza sword still losses. http://4rt.info/psod/?f27x6. Considering the cost of grinding one to +40 & lamba grinders yoza are a joke compared to 12*.

    Edit: Why did this even turn into yozakura circle jerk. The point is that some multipliers can make a difference in weapon ranking.
    No, the point is you need to stop using 1.0x Element Multiplier when it's usually 2.4~2.6x if the S/R multiplier is 2.0x.

  8. #128

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    Quote Originally Posted by Tunga View Post
    People should start adding more multipliers on those test. Just adding an enemy core mult or a PA places almost every weapon under yozakura above it. No multipliers = Invalid results.

    just a example of how much it can vary. http://4rt.info/psod/?auxs4
    The element multiplier is supposed to match the striking/ranged modifier, unless the enemy is resistant or weak to the element you're using. The results, %-wise, would be the same if you did this correctly.

    If this were not the case, then a x2 weak point wouldn't actually do x2 damage, because it wouldn't affect the ATK added by element.

  9. #129

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    Quote Originally Posted by LonelyGaruga View Post
    The element multiplier is supposed to match the striking/ranged modifier, unless the enemy is resistant or weak to the element you're using. The results, %-wise, would be the same if you did this correctly.

    If this were not the case, then a x2 weak point wouldn't actually do x2 damage, because it wouldn't affect the ATK added by element.
    Yeah you're right. I misunderstood how element on melee weapons were calculated. As in if 1.2/3 was weakness a 2x mult would go up to 1.4/6 and not 2.4 (i thought this was just for Techniques). Eh nvm what i said then.

  10. #130

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