"For swords, there are charge padding and ignite padling so it's easy to use them properly.
Penetration attack reaches middle distance, gear accumulation is also good, so it will be perfect performance as strengthening JG.
Tight strategies such as high density attacks and rough battle are prevented collectively by charge paring, Ignite Pearl for aborted short range attacks, and JG Sonic for a single attack away from distance."
Read the entire thing next time, especially if it's in another language. Here:
"It's easy to use this ring alongside charge parrying and ignition parry(they synergize well). The JG sonic arrow reaches middle distance, and builds gear well(it's free, so why not). Last line is saying you will be charge parrying up close anyways while dealing lots of damage, and using Ignition Parry when able at close range, making JG Sonic a nice option to block when you're far away."
Guilty Break is pretty good at distance now, so I would just charge parry with that to get up in the enemies face again to damage anyways, but the JG Sonic Arrow is still good if you want to regain PP and still deal damage, or are able to hit multiple targets for higher damage. 20pp for free damage is still pretty good imo if you're running real low, or empty regardless.
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