Last edited by Manta Oyamada; Jan 10, 2016 at 02:00 AM.
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I play on Ship 2 and the name of my character is Cryska, feel free to send a friend request.
Hunter: Charge Parrying, the start of charges will count as guards (so you can just guard, the window of time after a normal JG will get you hit though)
Fighter: Tech Arts JA PP Save, you save PP if you do TAJA
Ranger: Keep Roll Shoot, DRS doesn't fire WB
Gunner: TMG Arts S Charge, Comboing PAs removes charge
Force: Rod Shoot, rod normals fire projectiles
Techer: Wand Gear Element, Wand Gear has chance to SE
Braver: Katana Gear Boost, power and PP recovery increased during gear (? not sure)
Bouncer: One More Jump, you can do a triple jump off an enemy's head.
EDIT: Can buy compound techs from shop.
Tutorial is revamped.
Doing the recommended quest gives you presents from various NPCs.
Item Pack expanded to 150 with AC
Character storage 300, expanded to 1000 with AC
Premium Storage 400
12 My Sets
5 Support Partners (Did anyone actually make more than 1? lol)
Storage cursor is customizable (where it starts)
Soemthing about LIliparium (I suck)
EDIT2: Basically refining liliparium use so it's easier to use and harder to use accidently or whatever.
Last edited by Z-0; Jan 10, 2016 at 12:06 AM.
I don't know how I feel about Io's little braid. I like Lottie's and Lubert's new looks. For some reason, Monica's, too. I also like the new Navigator/Attendant outfits. I want them. :/
Katana Gear Boost: Increase rate at which the Gear gauge fills up; While Gear is active, increase PP recovery.
Last edited by kurokyosuke; Jan 10, 2016 at 12:11 AM.
YAY! They gave Rod a basic ranged attack. It has always frustrated me that you need to get into melee range to be able to recover PP with one (assuming you are low level/on cooldown from PP convert).
Also, now that I get a look at it on different characters, I really do dislike the new operator clothes. They seem less professional.
Oh, some of the NPCs found some new threads in the intervening two years. Neat.
Key points that I find to be the most interesting.
*it looks like HU can think less while playing now and just go ham on enemies
*no more rod whacking? should be interesting to see how the projectiles work though
*techer(not sure whats meant by SE here)
*(braver)by during gear, is that just max gear or any amount of gear?
*(bouncer)double jumping onto the head...then jumping again? kinda confused why anyone needs that much elevation
Oh boy we can buy compound techs now. Should also be interesting to see a new tutorial. Must also agree that the new operator outfits look much less professional in capacity. I'll probably get used to it eventually.
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