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  1. #11

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    It also depends on how many people are buying scratch.
    I get the impression that this scratch was not very popular.
    Fishnets, for example, never dropped below 3m.
    It also looked like there was never much stock for the popular basewear.

    Next scratch should be much more popular.
    I think some people are actually waiting for the next scratch, too.
    But if the prices are too low, everyone will buy the cheap stock up.
    So... we'll see.

    Edit: Rewatching it... the denim shorts outfit has awful red boots. I think it's the outfit Hitugi is wearing in her room, but with ugly boots.
    Well, that's another outfit ruined.
    Last edited by TaigaUC; Feb 6, 2016 at 03:05 PM.

  2. #12

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    Here's the whole rip of the livestream (starts at 19:30):

    https://www.youtube.com/watch?v=lLwH5xYxCyY

  3. #13
    PSO Assassin sesiom000's Avatar
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    Thank you lyrise for the upload!
    The type 6 graphics look more shiny, character faces and shadows look very improved specially on the cut scenes you can see the differences clearly.
    I think they improved quite a lot the lighting effects and even the rocks on volcano seem to have been improved hugely and Vol Dragon looks really good.
    Cant wait until April for type 6!
    Last edited by sesiom000; Feb 6, 2016 at 06:00 PM.

  4. #14

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    Huh, I actually love the lighting and shadows on the model. The character models do look nicer and the environment is nice too with it.

    dat water lighting tho.

    Looking forward to this!

    Thanks for the link, Lyrise!
    Last edited by Shirai; Feb 6, 2016 at 07:14 PM.

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  5. #15

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    LOVING the specular on the ground textures. That helps a ton. Maybe the Mines won't be quite so depressing to run through now.

    Still wish they went a step further (with stuff like screen-space local reflections and the like), but hell, this is still a big step up.

  6. #16

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    Quote Originally Posted by TaigaUC View Post
    It also depends on how many people are buying scratch.
    I get the impression that this scratch was not very popular.
    Fishnets, for example, never dropped below 3m.
    It also looked like there was never much stock for the popular basewear.
    You're right, it wasn't that popular. I don't see too many people around at all wearing layered outfits (practically zero for the dudes- though looking at the selection this is no surprise) and I made much less profit in shop than I thought I would.

    I do hope the next one is more popular- the new layered outfits do look better in the upcoming one.

  7. #17
    Mechanized Combat Engineer Freshellent's Avatar
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    When they design outfits in this game, I feel like they go:

    "Okay, let's make it nice. Good, yep, add some stuff here... sweet.
    Alright, that's pretty good. Now add some really fucking stupid shoes to it and we'll slap that sucker onto the scratch."

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  8. #18

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    Lot more epic casts around lately for sure :P

    That said I didnt think the shoes on the new layered (female, I dunno about male) outfits were all that bad. One of em even has (gasp) pretty small shoes that don't stand out too much at all.

    But this game does have a shoe problem, for real.

  9. #19

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    I didn't upload the stream because I figured someone else would.
    My upload speed is crap and it's 1.5 gig in size.

    I hate how SEGA keeps slapping red shoes on blue/black/white outfits.
    I particularly hate that we can't change bottoms/shoes. Why implement a more versatile clothing system and only go halfway?
    Watch them implement customizable shoes in 4 years and sell us new layerwear that supports it.

    Quote Originally Posted by Freshellent View Post
    When they design outfits in this game, I feel like they go:

    "Okay, let's make it nice. Good, yep, add some stuff here... sweet.
    Alright, that's pretty good. Now add some really fucking stupid shoes to it and we'll slap that sucker onto the scratch."
    I feel like they know their designs are mostly ripping off of something else, so they try desperately to make it stand out by slapping some really ugly crap on top that ruins everything.
    In the case of casual clothes, it's picking shoes that don't match.

    Quote Originally Posted by Hysteria1987 View Post
    You're right, it wasn't that popular. I don't see too many people around at all wearing layered outfits (practically zero for the dudes- though looking at the selection this is no surprise) and I made much less profit in shop than I thought I would.
    I keep seeing people wearing that white sweater that costs 18m.

    Quote Originally Posted by Zyrusticae View Post
    LOVING the specular on the ground textures.
    I'm surprised they actually fixed the ground shadow in the este. That's been bugging me for a while.

    Quote Originally Posted by sesiom000 View Post
    The type 6 graphics look more shiny, character faces and shadows look very improved specially on the cut scenes you can see the differences clearly.
    I'm pretty sure they are using the same 3d meshes for everything. If they improved the faces it'd likely only be in terms of shader, texture.
    In general type 6 seems to have directional lights that cast dynamic shadows. I'm not so sure that those shadows will always look good though. We'll see.
    For "anime" style, usually you'd want to disable shadows for the face.
    Last edited by TaigaUC; Feb 7, 2016 at 01:10 AM.

  10. #20

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    Well, we'll be getting the new PC benchmark that include level 6 graphic later this month.
    Can't really judge anything based on downsized screenshot or 360p footage.

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