With ep 4 arriving tomorrow how do you think episode 3 fared overall?Balance changes and pa crafting were welcome additions but it had it's fare share of meh stuff as well.
With ep 4 arriving tomorrow how do you think episode 3 fared overall?Balance changes and pa crafting were welcome additions but it had it's fare share of meh stuff as well.
Last edited by Touka; Jan 25, 2016 at 07:07 PM. Reason: one overall too many @_@
5/7. A decent ride that improved many of the game's flaws, but the advent of the stone-ening pulled it down.
The Bad- Suganuma as a director, Broken and Meaningless Casino, Broken Free maps (no one plays them), Broken magatsu ( you cant do it without WB), Super easy profound darkness ,Cheap and Unrewarding new Extreme Quest, Some of the new added PAs are somewhat underpowered or broken like the new Launcher PA or Sword PA, No one plays the game outside EQ...
The Good - Good balances for classes, Mostly good AC Scratch stuff, Good collaborations, More AIS, Some good performance fixes, Being able to get 13* weapons with stones and PA Crafting.
5 out of 10.
Last edited by sesiom000; Jan 25, 2016 at 07:42 PM.
early ep3 was great with the rebalancing and future rebalancing was also much needed but everything else was kinda meh (even though i like the destructive power of 13* weps) so i wanna say great start bad end 5/10 (also profound was a great fight the 1st couple days then turned into another routine ez mode falz boss purely done for austere stones)
Episode 3 was miles better than episode 2 with the skill tree improvements alone. I feel sorry for SEA PSO2 players that skill have to deal with the old, horrendous skill trees.
I started with FOTE as my first class combination, so I didn't mind that it became top-tier with Episode 3. LOL
And I actually like the stone-gathering system implemented more recently. Better that than to rely on complete RNG when Ultimate Quest was first introduced.
The story wasn't that bad, as well. Definitely more exciting than previous episode's.
There's a bunch of things that could have been better, but for the most part, I didn't have a problem with it. It was enjoyable, which was all that matters.
Ship 02 | ID: Perfect Chaos
Characters
Zelda (Newman ALL @ 100) | Sheik (Newman Et/Bo/Fi/Ph/Te @ 100) | Samus (Cast Gu/Fi/Ra @ 100)
Ganondorf (Dewman Fi/Et/Hu @ 100) | Link (Newman Br/Et/Hu/Hr @ 100) | Deoxys (Cast Lu @ 100)
Level 50 Technique Customization (max level) using Craft Tech Maker 4. Feel free to message me in game to request any recipe(s).
10/10 would episode again
agreed; except they need to make some of these less reliant on pre-scheduled EQsAnd I actually like the stone-gathering system implemented more recently. Better that than to rely on complete RNG when Ultimate Quest was first introduced.
What was wrong with Suganuma?I felt he did right with the game balance.Other than that agreed for the most part.
Yeah that's a damn pity since it is a fun fight.Didn't help that the Arks level thing made it easier than it should have.
That's kind of the problem I have with some of the boss fights,XH Loser was fun as fuck the first few times and then he got figured out and gets dismantled so easily now.I'd like some more challenging bosses.
It wasn't that Loser got figured out, his HP was nerfed pretty hard and then Profound Invasion nerfs it even more afaik.
Uh. Mind enumerating those "broken additions" for us casuils?
Ep 3 seemed OK enough for me. But then it was out already when I started playing so what do I know, though the minimalist MBs were definitely an improvement from the goddamn chessboard mazes in Ep 1.
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