Thought I'd throw this together to answer basic questions and get people started.
Trying to compile information so people don't need to search through a billion threads.
Note that it's still early and everyone's still learning Summoner.
Some of this info may be incorrect or incomplete.
Recent updates:
- Went through the guide and rewrote a bunch of stuff, fixed many errors and added info here and there.
- Shuffled the order of some stuff, moved some questions into different categories.
- Added a few new things here and there, clarifying which attacks/candies are good to use, etc.
- Added a Quick Start Guide for people who can't be bothered reading through the Q&A.
- Added a palette setup example to the Setting Up section.
- Corrected error about Candy Remover.
- Added Candy Box examples.
- Edited Quick Start Guide.
- Added info about compressed candy being bound to you.
- Added mechanics Q&A translations from swiki.
- Added info about how to search for rarer eggs.
- Added info about units.
- Added a few tips on how to play.
- Added info regarding Summoner as Friend Partner.
- Added clarification of the subclass EXP skill.
- Replaced the Summoner main skill tree links with English links.
Old updates:
- Added PSO2ES info.
- Added high-grade candy info.
- Added maximum level per rarity info.
- Added pet personalities.
- Added pet attacks.
- Corrected method to increase pet rarity.
- Corrected info about candies supposedly breaking.
- Specified that lock-on can be used to target specific enemies.
- Added clarifications about pet and pet name visibility to other players.
- Added PSo2ES chip info.
- Added info about moving candies within box.
- Added info on how to change pet personality.
- Added info about limits of each candy type.
- Clarified info about removing different kinds of blocks from the candy box.
- Added info about maximum bonus stats and rarity.
- A few other corrections and additional clarifications here and there.
- Clarified that pets are bound to character.
- Added more info about pet attacks.
- Added a sample skill tree.
- Added info on how to delete pet.
- Added note about not being able to use two of the same Parfait.
- Clarified ability to change personality using same level rarity.
- Added some clarification, info and suggestions on which stat to focus on.
- Added info about changing personality not resetting level.
- Added recommendation to decide on personality before going above rarity 9.
- Added some clarification on pet damage calculations.
- Added title reward parfait and roll info.
Quick Start Guide:
Spoiler!Q. I don't have time to read all these Q&As, just tell me what to do to get Summoner up and running.
0. You can try Selphea's guide instead: http://www.fulldive.nu/2016/02/08/summoner-guide-pt-3-gearing-and-raising-pets/
1. Decide on a subclass. Braver and Gunner seem best. Fighter is decent. Techer and Bouncer if you intend to get rainbow element pets. You may want ro decide based on existing units/Mag (attack stat).
2. Do Pietro's starter orders to get a few items for free.
3. Starting Wanda should be light element. Buy a Super Sunny personality egg (and a rank 9 egg if you need to) and upgrade Pet personality+rarity.
4. Buy light element Torimu and Sarii eggs at rarity 7. Find Super Persistent and Super Brisk eggs of rarity 7 or 8 (9 is too rare/expensive) and then upgrade personality+rarity as with Wanda.
5. Get yourself good pancakes to increase element. Which one depends on how rich you are. I went with rank 2 x2. Slap those into the Candy Box immediately.
6. If you can afford to, remove all Caramel Blocks on your pet Candy Boxes. It'll be a total of 64 cubes for each pet.
7. Use collected or bought/exchanged candy to fill your Candy Box. Depending on your main attack stat, you'll want to put in an attack stat cookie or two. Those add about 35 attack each.
8. Use this as an example for setting up Candy Box. Feel free to interchange with defensive stuff if necessary.
9. Get these skills. Priority: preferred stat switch > All Attack Bonus > Point Assist (at least 5 points) > Support Fire > all the Sympathy skills > Attack High Up, Pet Element skills, Alter Ego.
10. Always keep Point Assist up. Use Torimu Stab or Sari Chaser/Territory/Plode to kill everything. Torimu Shout before PAs, and Torimu Spiral for static/stunned bosses. Wanda if your other pets die.
11. Feed your pets as often as you can. Get them to max level ASAP. Don't worry about bonus stats, you can always do that later.
12. You should now have a decent Summoner starter setup. Enjoy! Keep any "super" personality eggs to sell on My Shop later.
13. As you grind parfaits and get your pets to level 80 (rarity 10 required) you can get some good parfaits and rolls from titles.
Introduction:
Spoiler!Q. What is Summoner?
A new class implemented in episode 4. See here for details.
Q. Sounds good. How do I try it out?
Simply select Summoner as your class.
Q. I can't seem to select Summoner on PSO2ES?
Summoner isn't supported on PSO2ES right now.
However, you can use chips to feed pets. See the Pet Care section for more details.
Q. Is Summoner a viable subclass? Can I use pets as a different main?
No, Summoner skills are lacking in damage. Also, pets are main class only. Yes, it's stupid.
That's why Summoner has a (crappy) skill to increase subclass EXP gain.
Note that the Tact is also main only, and cannot be extended.
Q. Is the subclass EXP gain skill good? Can I use it to get to level 75 on subclass?
No, the gain is only during Quests, and only double the default (ie. 20% gain instead of 10%)
It also has no effect once subclass reaches level 55 (the maximum limit for subclass EXP gain).
Q. Okay, I'm Summoner. What now?
Talk to Pietro, standing next to Echo near the Class Counter.
He will give you some basic tutorials, orders, and goodies.
Q. How do I get a pet?
Pietro will give you a starting Wanda egg.
Q. What about Torim and Sari?
They can drop as rare eggs. You can also buy them from player shops.
Q. Are pets shared with all characters on my account?
No, they're bound to the character you use them on. Just like with Mags.
Q. Can I have the same pet multiple times?
Yes. Just be aware that you can't switch out pets from the palette without losing all configured PAs on that palette.
Meaning you can't replace dead pets easily. You need to have multiple palettes with different pets prepared beforehand.
Q. So if I only use Torimu, I could have 6 different Torimus for each weapon slot?
Yes. This means that even if one of your Torimus gets knocked unconscious, you can just switch to another Torimu on a different slot.
Q. How many pets can I have?
10 pets maximum. Note that they will likely add new pets later, so don't just use up all the slots.
Q. Is Summoner a good Friend Partner class?
No. Friend Partner Summoner's bot will die almost immediately, and hit for very poor damage.
They don't even seem to use PAs. The bot will also not switch pets if the initial pet gets knocked out.
Q. Can I trade pet related items?
Yes. But there are limitations. 10 star and above pets are bound.
Some candies also cannot be traded. Note that compressing Candy will bound it to you.
Q. Can other people see my pets?
In quest, yes. Not in the lobby. Just like with Mags.
Q. I spent ages coming up with an awesome name! Can others see it?!
No. Not at all. Not even in quests, and not even party members can see it.
Extremely lame, I know.
Q. English Patch is broken. Can you translate the menus?
http://www.pso-world.com/forums/showthread.php?t=231952
Q. Can you explain the stuff on the Summoner Skill Tree?
Setting Up:
Spoiler!Q. What Skills should I get? Can you recommend a Skill Tree?
Now that I'm somewhat familiar with the class and mechanics, I'd recommend something like this.
Feel free to move some points between skills.
Q. How about a Skill Tree for Summoner as a subclass?
Don't know why you'd want to do that, but maybe something like this:
http://pso2skillsimulator.com/simula...TF.8Vo.9*0-4*0
Q. What units are good for Summoner?
If you already have a good unit set, then that's fine. Just make sure you get the Switch skill that corresponds to your main attack stat.
If you don't already have a good unit set, then Saiki is still the best. Drops from Gunne Ginnegam, or can be bought from player stores using 11 star unit trade passes.
Alternatively, do Zieg's orders and grab one of his unit sets. They are pretty decent. Only problem is you won't be able to sell them off afterwards.
Q. Are there any better Tacts?
Currently, there is only the default Tact. You can grind it to +10, but it doesn't affect pet damage.
You cannot affix or increase its element (it has none).
Q. The default Tact looks awful, and camos are too expensive. Any other options?
If you have Ragol Memories (distributed by SEGA via various campaigns) you can exchange 3 memories for a C.A.R.D. Tact camo.
Simply visit the badge/memory exchange shop, and you can exchange it there.
Q. What subclass is best for Summoner?
Still currently disputed. I'll list them in order of most recommended/popular:
Braver: Generally safest and most reliable. Attack Advance increases regular damage by a lot. There aren't many charged-based skills, so be mindful of that.
Gunner: Benefits from PP regeneration, Chain Trigger, etc. Does not benefit from Zero Range.
Fighter: Highest damage, but unreliable due to stance. PP regen issues.
Techer: Good support skills, and good damage if you have a rainbow set of pets for each element.
Bouncer: Like Techer, good for rainbow element setups.
Force: Not recommended. Does not benefit from most skills.
Ranger: Not recommended. Does not benefit from most skills.
[/quote]
Q. Which stat does pet damage scale from?
Summoner scales from T-ATK stat by default. All pets also scale from T-ATK by default.
However, there are skills that allow you to switch the main stat to R-ATK or S-ATK.
These only cost 1 skill point, and need to be activated like a stance.
They are basically the same as the Bouncer S-ATK switch skill.
Note that these skills will deactivate whenever you change quests. Very irritating.
Q. So which stat is the best then?
It depends on what sub, what Mag stats and what skills you have.
For example, if you are using Fighter sub with lots of +S-ATK skills and an S-ATK Mag, then S-ATK switch may be best.
If you're using Gunner sub, with lots of +R-ATK skills and an R-ATK mag, then R-ATK switch would probably be best.
I've also heard that R-ATK is best for Braver sub, but I forget why. I'm sure Braver would also work with S-ATK.
Note that these are for BEST setups. You can still be decently viable using whatever you have available.
Summoner is designed to work with any main attack stat setup.
Q. What kind of Mag do I need for Summoner?
If you get the Switch skills, you can use any ATK stat mag.
Q. Which pets are good for what situation?
Wanda is a general purpose pet. Is quite durable, but startup time on each attack is kinda slow. So-so AOE. Least popular pet right now.
Torim is fast and hits hard, but dies easily. The best pet, as long as it's not dead. So-so AOE. Has a boss killer attack that takes forever to charge, but hits for HUGE damage if successful.
Sari can stay safe by your side, throwing magic from afar. Decent AOE. Has some support abilities, such as ranged vacuum attack and enemy debuff.
Q. Pets have elements?
Yes, just like weapons. You start at 10, and should try to get it to at least 30 immediately.
Element significantly affects amount of damage dealt.
Q. How do I increase pet element?
Via candy. See the candy section for more details.
Note that you can only have two +element items in the candy box at one time.
It will also cost a lot of Synthesizers to increase element.
If you have lots of EXP cubes, this should be easy. Simply recycle cubes for Synthesizers.
Q. How do I change pet element?
You need to by an element changing item (just like for weapons) and exchange it for element change candy.
It only takes up one slot, but don't forget that once you add it to the box, you won't be able to remove it easily.
Q. How do I change my pet name?
Go to the Pet Lab, and there's an option there.
It costs a small Meseta fee.
Q. How do I get rid of my pet?
You have to deequip it first. Then you can delete it.
I don't know if you can return it to egg form once you've deequipped it.
Q. What are the pet personalities?
See the personality section below.
Q. How do I level up pet personality?
Personality level automatically grows along with the pet.
Q. How do I change pet personality?
When you change pet rarity, you'll get an option to select personality, similar to how you can select potentials.
Note that you need to have an egg of the same rarity or higher.
With this in mind, you should decide on a personality before you upgrade rarity beyond 9, because it will be difficult getting rarer eggs.
Q. Do I have to level up the new personality?
No, it stays at the level your previous personality was at.
Q. Can you recommend a good weapon palette setup?
This is what I am currently using:
1. Wanda: Wanda Shock (AOE), Wanda Slicer (single target) and Wanda Assault (recall).
2. Sari: Sari Chaser (tagging), Sari Fall (ranged enemy gathering) and Sari Territory (ranged AOE/damage over time)
3. Subclass weapon. For example, Katana with Guren Tessen for fast travel. Alternatively, use Il Zonde for travel.
4. Torimu: Torimu Stab (kill everything), Torimu Shout (buff) and Torimu Shoot (recall).
5. Torimu: Torimu Spiral (kill bosses), Torimu Shout (buff) and Torimu Shoot (recall).
6. Gunslash for PP regen or whatever. Alternatively, +EXP/+Lucky Drop weapon.
Raising Pets:
Spoiler!Q. How do pets get new attacks?
They learn a new PA every 20 levels. The rank of these PAs increases as pets level up.
Q. How do pets level up?
You feed them eggs. They do not gain EXP from battle.
The rarer the eggs, the more EXP they get.
Q. Where do I get eggs?
EXP eggs drop randomly in quests.
Rare pet eggs tend to drop from bosses and rare boxes.
You can also get these drops even if you are not Summoner.
Q. Any confirmed locations for good eggs?
10 stars can rarely drop in SH. Other than that, the good stuff drops on XH. It seems that specific locations drop certain pets of high rarities.
Originally Posted by DndNative bosses drop the wonda eggs up to 12* depending on difficulty (13* needs ot be confirmed)
Dragonkin bosses drop the support pet eggs up to 12* depending on difficulty
oceanid and harkotan (and koron?) bosses drop the bird eggs up to 12* etc
Darker bosses seem to drop only candy (and it seems that candy is probably shared between a huge pool of random bosses)
However i've also noticed that darker mobs (Breedha/el arda/predicharda) seem to drop verious 7* eggs
Im not sure about the toyko field or mobs, but i know the XH train boss drops 8/10/13* wonda eggs at least
Q. What do I do with these rare eggs?
If you haven't already done so, you need to identify them as you would for rare weapons.
Rare eggs will have bonus stats and different personalities.
Make sure you don't accidentally scrap eggs with good rarity or personality.
They are usually worth a lot on the player shop, too. 9 star "super" personality eggs seem to be very rare.
Q. I have better version eggs of a particular pet. Do I have to make a new pet?
No, you can use them to increase pet rarity. Don't feed them to your pet.
See the next answer for details.
Q. Can I raise the rarity of my pet without starting a new one?
Yes, by going to the Pet Lab and selecting Increase Pet Rarity.
You will need to have an egg of higher rarity to do this. And some meseta.
WARNING: Don't raise the rarity of your pet above 7-9 until you've decided on a personality, otherwise it'll be a huge pain trying to change it later.
Q. What's the maximum level for pets?
Depends on their rarity. Higher rarity have higher max levels.
Rarity 6 = Lv60
Rarity 7 = Lv65
Rarity 8 = Lv70
Rarity 9 = Lv75
Rarity 10 = Lv85
Etcetra.
Q. Where do I get higher rarity eggs?
Certain bosses drop certain eggs. Higher rarity drops from higher difficulties.
If you want to know what drops where, simply go to the Quest Counter and check the history of quest drops.
If there's a high rarity pet egg, it should show up in the list.
Q. Should I only feed them EXP eggs or try to add bonus stats per level?
You can keep feeding them bonus stats even after they reach maximum level.
So it doesn't really matter. Personally, I'd try to get them to at least level 50 ASAP.
Q. Is there a limit to bonus stats?
The bonus stats seem to be limited based on pet.
Wanda, Torimu, Sari:
HP - 60, 100, 125
S-Atk - 90, 100, 115
R-Atk - 110, 90, 100
T-Atk - 130, 80, 95
Dex - 150, 90, 95
Q. How do I feed pets?
Under pet menu, select your pet and then select feed eggs.
You can also feed them via PSO2ES, using both eggs and chips.
Q. How often can I feed my pet?
There are 5 star-shaped icons indicating how many times you can feed it.
It takes time before these regenerate. The game displays how long.
You can pay AC if you have real money to burn and don't want to wait.
Q. How can I make my pet stronger?
Make sure you've set up their Candy Box with good candies.
Pets also naturally gain stats as they level up.
Feeding them eggs with bonus stats will add to their stats.
You can also feed them PSO2ES chips. Chips above rarity 9 will give bonus stats.
Q. Which PSO2ES chips have what effect when fed to pets?
Fire = S-ATK
Ice = R-ATK
Bolt = T-ATK
Wind = DEX
Light/Dark = HP
Rarity 9 = +1 of the corresponding above stat
Rarity 10 = +2 of the corresponding above stat
Rarity 11 = +3 of the corresponding above stat
Rarity 12 = +4 of the corresponding above stat
Candy Box:
Spoiler!Q. What's candy used for?
Adds bonus stats to pets. Stuff like blow/shot/mind resist, stamina, PP, etc.
Think of it as similar to affixing stats to units, but for pets.
They can also be used to increase or change pet element.
Rarer candies have more unique effects, such as reducing pet downtime.
Q. How do I get candy?
Random candy can drop during battle, as small dark purple candy wrappers.
You can also purchase candy from the new Pet Lab NPC, Ariel.
She sells candy in exchange for grinders and synthesizers.
Q. I want some better candy, but they won't drop for me?
There are some titles given for reaching level 80 on each pet (rarity 10 pet required) as well as compressing parfaits (13 stars).
These titles give some good rolls and parfaits.
Q. Which candies are good?
From Selphea's blog post:
For candies, these seem to be the good ones from the shops:
Pancake – Attribute enhancers from the new pet NPC, Ariel. You get what you pay for. 2800 total Synthesizers for a level 3 Pancake since it requires buying lots of lower level pancakes. Pre-grinded level 3 pancakes can be bought with 5% and 10% attribute enhancers. The rest of Ariel’s stuff seem to be newbie traps.
Megaton Parfait – 18% more damage vs bosses, bought from Mutan, the Challenge Quest NPC. Costs 180k Challenge Miles.
Invincibility Roll (むてきロール) – When Photon Blast Gauge is full, your pet becomes invincible for a while. Costs 50 Kagaseo stones from Earth.
Stability Roll (しっかりロール) – Reduces pet KO’d time. Costs 50 Kagaseo stones from Earth.
Support Roll (おうえんロール) – When Shifta’d or Debanded, pet damage, defense and critical chance increases. Costs 100 Durga and 100 Shiva stones from Magatsu.
Blast Parfait – Pet gets more damage when Photon Blast gauge is full. Costs 60 Ares stones.
The Nab and Lilipa UQ stone candies don’t seem worth the grind for now, but I might revisit this later. Nab UQ candy reduces incoming damage to the pet, Lilipa UQ candy reduces PP consumption during Alter Ego.
I personally picked up a Support Roll and grinded it twice. I can only imagine how big a meseta sink this is going to be.
Q. What candies do you recommend when starting ou?
The first thing you should do is get rank 1 pancakes x2 (+10% element x2) or if you can afford it, rank 2 pancake x2 (+20% element x2).
If you're super rich, just get a +5% or +10% element item and exchange it for a rank 3 pancake.
Depending on your main attack stat, you'll want to put in an attack stat cookie or two. Those add about 35 attack each.
For survival, a resist candy of each type (blow, shoot, mind resist) and a spirita candy. Stamina gumis and defense sandwiches for all the leftover gaps.
You can also get stamina cookies at +100 HP each.
Q. How do I place candy and stuff?
Under pet menu, select your pet and then select Candy Box.
You can "virtually" place candy before finalizing the setup.
Q. It won't let me place candy?
There are limits to the number of candy of each type you can place into a box at once.
These are listed at the bottom of the candy box window. The limits are as follows:
2 Parfaits.
2 Rolls.
3 Cookies.
2 Pancakes.
1 Soda Pop.
1 Crepe.
4 Candy Canes.
5 Sandwiches.
20 Gumdrops.
Note that you also cannot use two of the same type of certain candies (eg. Parfait that gives a specific buff cannot be used twice).
Q. Can I rotate candy?
No.
Q. I can't seem to move the candy after placing it?
If you haven't finalized placement, you can move it by exiting the "insert candy" menu and selecting the "move and erase candy" menu.
It's clunky.
Q. I removed candy temporarily, how do I put it back in?
You have to exit the remove/move candy window and select the "place candy" window. Your "temporarily removed" candy will be highlighted in red on the left menu.
Q. Once I've "finalized" candy position, are they permanently stuck in those slots?
No, you can actually move them within the box. You can't take them out unless you obtain certain items, though.
Q. How do I remove candy? Can candy be re-used?
You can purchase a Candy Erase from the Pet Lab for 10 grinders.
You will lose the erased candy forever.
If you want to re-use candy, you'll need a Candy Remover. These are obtained for 8 AC items in the Recycle Shop.
Note that Candy Remover only removes one piece of candy.
Q. How do I get rid of the brown, grey/black and blue blocks?
Blue ones (Jelly Cubes) vanish at level 50. Grey/black ones (Paper Cubes) cannot be removed.
Brown ones are called "Caramel Cubes". You'll need a Caramel Crusher to remove them.
These can be obtained via the EXPcube exchange shop.
It costs 8 cubes per Caramel Crusher. There will always be 8 Caramel Cubes on any new pet.
Q. What's this about grinding candies?
You can compress them into smaller sizes by grinding them. This allows you to fit more candies into a single box.
Compressing costs grinders and meseta. Price goes up depending on compression level and candy rarity.
Q. I already put the candy inside the box though?
You can compress candies both inside item pack and inside candy box.
Q. I tried grinding a candy and it disappeared?
There are different grinding limits for each piece of candy, and sometimes they disappear from the compress menu list.
They should still be in your inventory. They won't break and disappear.
Q. So what does each type of candy do? Got any details?
Parfait (13 star) = Special Ability (Challenge Miles shop). Default size = 4x4. Max of 2. Max compression = 2x2.
Roll (12 star) = Special Ability (from stone exchange). Default size = 4x2. Max of 2. Max compression = 2x2.
Cookie (9 star) = +Atk. Default size = 3x3. Max of 3. Max compression = 2x2.
Pancake = Increases element. Default size = 4x3. Max of 2. Max compression = 2x2.
Soda Pop = Changes pet element. Default size = 3x3. Max of 1. Max compression = 1x1.
Crepe = Currently unknown. Default size = 4x4. Max of 1. Max compression = 2x2.
Candy Cane (6 star) = +Resist, +Ability. Default size = 1x4 or 4x1. Max of 4. Cannot be compressed.
Sandwich (3 star) = +Def. Default size = 2x1. Max of 5. Cannot be compressed.
Gumdrop (3 star) = +HP. Default size = 1x1. Max of 20. Cannot be compressed.
Q. Can you list more details about candy?
Here's a link to Sp-24's candy description thread:
http://www.pso-world.com/forums/showthread.php?t=231972
Q. Any examples of a good Candy box setup?
http://mmoloda.com/pso2/image.php?id=73754
How to Play:
Spoiler!Q. How do I switch between pets?
You can assign a pet to a Tact weapon palette.
Switching between Tacts with different pets will switch to different pets.
Note that dragging a different pet onto a Tact will reset the palette PAs, even if it's the same kind of pet.
Meaning you can't easily switch live and dead pets out without having to reconfigure.
Q. What should I use where and when?
- Keep Pet Assist up at all times. If you max it out, you can use it every 15 seconds.
- Alter Ego for a damage boost, but only when you're unlikely to get hit. Otherwise you will probably die very quickly.
- Don't forget you can disable Alter Ego if you need to. Simply use it while active to disable it.
- Even if you dodge, pets can still get hit. You can avoid this by changing to a non-pet weapon, which will despawn your pet.
- Torimu is currently the best pet in general, as long as it's not dead.
- Torimu Shout before using Torimu attacks, so that you get a damage buff.
- Torimu Stab annihilates most enemies, even at long distance.
- If you're in position for a boss spawn, or a boss is stunned for at least 6 seconds, you can use Torimu Spiral.
- Sari Chaser for tagging enemies, Sari plode for unloading quick splash damage on enemies.
- Sari Fall for sucking enemies up at range, otherwise just use Zondeel if you're close.
- Sari Territory on enemies that aren't going to move out of its range. Large damage-over-time for as long as your PP pool can sustain it.
- Wanda when your other pets are dead, or if you want the shock stun.
Q. How do I make my pet dodge attacks?
You can't. The only way is to either call them back, or switch to a non-pet weapon to despawn them.
Reportedly, some pet attacks have brief invulnerability windows. If you time them correctly, you may be able to prevent your pet taking damage.
Q. My pet got knocked dizzy. How do I "revive" it?
I don't think you can. You have to wait until it recovers.
Alternatively, switch to another pet.
Q. My pet won't attack the target I want it to?
You may have to use lock-on.
Q. My pet keeps attacking by itself. How do I tell it to stop?
Every pet has a PA that calls them back to your side.
It's usually the third starting PA.
Q. I can't tell where my pets are in combat!
There's a small line linking you to your pet. Yes, it's hard to see.
Your pet may also have a circular crosshair around them.
Q. How can I see my pet's HP?
You have to view the bar above them. There's no health bar on the static GUI.
Alternatively, activate Alter Ego. If you suddenly take huge damage from nothing, then your pet is probably dying or about to die.
Q. Am I supposed to be doing something while my pet is attacking?
If you're not channeling a pet PA, you can cast support Techs.
Tact seems to also deal very limited damage if within range.
You can't use other weapons because switching from Tact will de-summon the pet.
Pets will occasionally call for Resta or Shifta but only if you have Pet Sympathy.
Q. How does Pet Sympathy work?
It temporary buffs your pet. Pets will randomly ask for Shifta, and usually ask for Resta when low on health.
You can increase the request frequency via Skill Tree. Watch for a glowing visual above your pet.
The right side of the visual will indicate which Tech your pet wants, via an icon matching a Tech. It doesn't need to be a charged Tech.
If you successfully placate your pet, the icon will change to a musical note.
Q. Do other players' Techs affect my pets?
Other players can buff and heal your pet, but they won't affect Pet Sympathy.
Pet Attacks:
Spoiler!Wanda:
Wanda Slicer:
Wanda will initiate a low-range double slashing attack.
Wanda Break:
Wanda will spin around. Only hits once, has decent AOE range.
Wanda Assault:
Wanda will hit once and return to the player.
This can be used to recall Wanda, or to send Wanda in a certain direction.
Can also be comboed if you cancel the return motion.
Wanda Shock:
Gained at level 20. Wanda will use an attack similar to Na Zonde. This may be able to knock down enemies like El Ada.
Can also stun.
Wanda Pulsar:
Gained at level 40. Wanda will charge upwards. Seems to apply a debuff that deals damage over time.
Torimu:
Torimu Stab:
Torimu stabs an enemy. Works like the first part of Guren Tessen and puts Torimu on the other side of an enemy if they're small enough.
It also stops instantly once it reaches whatever you have targeted. This is a very popular and effective attack.
Torimu Rush:
Torimu rushes at an enemy.
Torimu Bullet:
Torimu shoots a bullet and then returns to the player. Seems to apply a debuff that deals damage over time.
Torimu Shout:
Gained at level 20. Short-range AOE shout that buffs Torimu's PAs. Does a little damage on its own.
Torimu Spiral:
Gained at level 40. A hard hitting attack. Needs to be charged for 5 full seconds in order to do its max damage.
Does rubbish damage without charge, and so-so damage when half charged.
Note that once Torimu starts charging, it will not move or turn to face a locked-on target.
The attack also gets cancelled if you are hit out of channeling.
Sari:
Sari Fall:
Similar to Gravity Point. Roughly the same suck-in range, and hits 4 times while sucking up enemies.
You can aim it at the floor from a decent distance.
Sari Curse:
Shoots a slow homing projectile that applies Jellen to a target (ie. debuffs target with less attack power debuff).
Sari Plode:
A projectile similar to Na Foie, but difficult to aim (no marker). Hits pretty hard, and has some AOE splash damage.
Sari Chaser:
Gained at level 20. A chain-type magic attack ala Ilmegid or Gizonde. Can knock some enemies down.
The chain range seems to be pretty large. Good for tagging enemies in Mining Base Defense.
Sari Territory:
Gained at level 40. Generates a locked-on force field that damages targets within range.
Range is roughly that of Megiverse. Hold the button to keep the field active, at a cost of PP drain.
Damage increases after a few seconds. You will see the effect becomes larger and brighter.
The attack gets cancelled if you are hit out of channeling.
Pet Personalities:
Spoiler!Wanda:
Likes sunny weather: 晴れ好き
Damage dealt increases when weather is sunny.
Really likes sunny weather: 超晴れ好き
Item drop rate increase, and increased damage when weather is sunny.
Guts: こんじょう
Rare chance to prevent mortal wound, with temporary invulnerability.
Super guts: 超こんじょう
Item drop rate increase, and rare chance to prevent mortal wound, with temporary invulnerability.
Torimu:
Clever: おりこうさん
Increased damage on enemies suffering from debuffs.
Very clever: 超おりこうさん
Item drop rate increase, and increased damage on enemies suffering from debuffs.
Persistent: がんばりや
Photon Art damage and PP consumption increased upon use.
Very persistent: 超がんばりや
Item drop rate increase, and photon Art damage and PP consumption increased upon use.
Sari:
Gentle: やさしい
After a certain period of time, heals previous pet's HP when changing pets.
Very gentle: 超やさしい
Item drop rate increase, and after a certain period of time, heals previous pet's HP when changing pets.
Brisk: てきぱき
Faster PP recovery from attacks.
Very brisk: 超てきぱき
Item drop rate increase, and faster PP recovery from attacks.
Pet Mechanics:
Spoiler!Q. How do pet stats work?
Pets fundamentally use the player's T-ATK, but this can be changed via the S-ATK and R-ATK skills on the Skill Tree.
I can't find information on how the bonus stats (ie. via rare eggs, rare chips and candy) affect damage.
Q. Do pets use the player's HP or defense stats?
Reportedly, no.
Q. What type of damage do pets use?
Their damage does not count as Striking, Ranged or Tech.
It's considered "magic damage". As such, it is calculated via the enemy's "magic defense".
It's important to note that they are not Techs, and don't function like Techs.
More info to come later.
Q. Do pets use their own PP?
No, they use yours. You also regain PP from pets doing normal attacks.
Q. Can pets headshot?
Reportedly, no.
Q. What other stuff affects and does not affect pet damage?
Unit affixes and set bonuses boost pet damage. Mag base stats affect pet damage.
Fighter "Slayer" skills don't seem to affect pet damage.
Grinding the Tact does not do anything to pet damage.
Shifta drink boosts pet damage.
See below for even more info.
Q. Pets have elements?
Yes, just like weapons. They start at 10 and can reach 50. 13 star pets can have up to 60 element.
You can purchase element increasing and changing items from the Pet Lab in exchange for a hefty amount of expensive materials.
An element change item will take up 1 Candy Box slot, so be wary of that.
Q. Do pets use Just Attacks?
You can JA from techs like Resta, etc. However, pet damage does not change even if you JA. You cannot clear Io's JA orders.
There are reports that JA related skills do in fact take effect.
Q. Does Chain Trigger work with pets?
Yes.
Q. Do Stances and damage multiplier skills work on pets? Which ones?
All stances but Fury Stance work. Brave/Wise Stance, Average/Weak Stance.
Gunner's Perfect Keeper, Techer's Elemental Weak Hit also work.
Zero Range and PP slayer do not affect pets.
Q. Is Brave/Wise Stance relative to the player character or the pet?
Reportedly, it is relative to the pet, not the player.
Q. Does Tact grinding affect pet?
No. +0 and +10 = same pet damage.
Q. Do mags and units affect pets?
Yes. Pet damage is influenced as such: "Player's base stats + Mag + unit set bonus + affixes (OP) + drink effects".
Q. If the player is buffed with Shifta, does the pet's damage increase?
No. It needs to be applied to the pet itself.
Q. I can't destroy Bal Lodos' giant attack using turrets.
According to reports, there is a very high chance that pets count as 1 Arks (ie. similar to a player or friend/supoprt partner).
As such, Ringarda's down time, the amount of enemies that spawn, and E Trial clear conditions are very likely influenced by the presence of pets.
Q. How about Extreme Quest "no healing" Stage Order condition?
Only applies to the player. You can heal pets without failing the Stage Order.
Q. How about Extreme Quest "atatck from front/back" conditions?
There are reports that this applies to pets. It likely uses the same mechanics as Brave/Wise Stance.
Q. During the Emergency Trial to rescue Lilipas, do pet attacks hit the Gilnas Arms?
No. Similarly, even if you hit the wrong section of the house toys, it won't count as an incorrect hit.
Q. Regarding Pet Switch Strike/Shoot...
Pet damage is calculated as Tech damage. These skills exist for people who only have a Mag and subclass setup of specific attack type.
For example, fighter with S-ATK maxed via skills and mag, can take advantage of Pet Switch Strike.
Note that it does not allow Fury Stance and Weak Hit Advance to take effect.
Q. Pet auto attack issues...
If an attack command is issued to a pet, the pet will go into attack mode and continue to auto-attack enemies even after the initial target no longer exists.
During this attack mode, if you don't issue an attack command for a certain amount of time, even if the original target is still alive, the pet will stop attacking.
Using the "recall" PAs will also return the pet to you, regardless whether it hits or misses.
Q. Does Fighter's Adrenaline increase pet Shifta time?
Reportedly, no.
Q. Does Fighter's Chase Advance affect pets?
Pet damage isn't considered S-ATK, so the answer is no. However, Chase Advance Plus does affect pets.
Q. Is Wanda Pulsar's sustained damage affected by Fighter's Chase Advance Plus?
Currently unknown.
Q. Does Fighter's PP Slayer increase pet damage?
Reportedly, no. I'm hearing that the other Slayer skills also have no effect.
Q. How about Fighter's Crazy Heart PP regeneration effects?
Natural PP regeneration increases, but PP regeneration from pet attacks does not. It has been confirmed to be a bug.
Q. How about Fighter's Tech JA PP Save?
There are reports that it does take effect when JAing from a Tech such as Resta into a pet PA.
Q. Are pets affected by Braver's Attack Advance?
Reportedly, yes.
Q. Does Braver's Weak Stance increase damage done to enemy elemental weakness?
Reportedly, no. It only takes affect when attacking weak points.
Q. Are Support Fire or Point Assist affected by Braver Weak Stance when attacking parts other than weak points?
Lacking information.
Q. Is Ranger Killing Bonus based on pet or player?
Player.
Q. Is Gunner's Perfect Keeper based on pet or player?
Pet's HP.
Q. Does Gunner's Attack PP Restorate affect pet attacks?
Yes.
Q. Are pets affected by Bouncer fields?
Unknown.
Q. With Bouncer's Shifta Attack Boost, does the player or pet need to be in the air? Or does it not affect either?
Reportedly, it is always in effect. Pet take no damage from standing in lava, so it is assume they are considered flying.
Also, Deband PP Restorate works on pets. Lacking in reports, so feel free to confirm.
Q. For Bouncer's Heal Bonus, doe HP Restorate take effect?
Reportedly, yes.
Q. For Bouncer's Heal Bonus, does Pet Recovery take effect?
Not enough info at this time.
Q. Does Force's Photon Flare increase pet damage?
Reportedly, yes. Photon Flare is an increase in T-ATK, so it may not take effect if using Switch Strike or Shoot.
Credits:
- Selphea
- LonelyGaruga
- dot_Hacker
- Sp-24
- Dnd
- Kondibon
- nevershootme
- Z-0
- Everyone else on this forum who contributed information.
- JP swiki
If you notice any inconsistencies or think of anything to add, please feel free to post about it.
Unsorted stuff:
Not a lot of people seem to know about the buff effects of Torim Shout so I guess I'll list them here.
Torim Shout buff lasts for 20 seconds
1. +20% damage to Torim Slash
2. +66-67% damage to Torim Bullet(My personal tests seem to indicate that it's 66.67%, so close enough)
3. +150% damage to Torim Spiral
"Hot PAs" eh, almost everything has some use.
For Wanda
Wanda Slicer serves a similar purpose to Katana's Sakura Endo with a bit more AoE but weaker.
Wanda Shock is about Katana's Kanran circular AoE.
Wanda Break is a circular AoE but has less range than Wanda Shock but does more damage if you can get enemies close enough.
Wanda Pulser deals damage throughout time. Worth using this and Wanda Slicer for bosses.
Wanda Assault is just to call your pet back to keep it safe or to buff it for sympathy time.
For Torim
Torim Stab may be used to close a gap and great for spamming for burst damage.
Torim Slash is a PP efficient PA capable of dealing good damage, it's also Torim's only decent AoE for directly dealing damage. The flaw with this PA is that the attack stops if your targeted spot disappears.
Torim Shout should be used for its buffing effects to other PAs. See top of the post.
Torim Bullet is to call your pet just like for Wanda Assault. It's worth using for damaging bosses over time when used with the Shout buff.
Torim Spiral highest damaging PA but requires 5 seconds and piss-poor range, so it's merely a PA to use as things spawn or immobilized for long enough.
For bosses that will most likely not get hit by Torim Spiral, use a mix of Torim Bullet(w/ Shout buff), Stab, and Slash.
I don't touch Sally because ew. I'll let someone more knowledgeable post about that pet.
With Sally too all the PAs have their use.
Sally Curse is just here to apply Jellen, which can be useful in TD when a mini boss is close to a tower and it is starting to hit
Sally Fall is kind of a Gravity Point for bow, hit 4 times, damages aren't that bad even tho it could be better, but it is important for the two following PAs
When enemies are gathered, just spam the shit out of Sally Plode, or Sally Territory, tho this one is taking more time to be op (there is a glitch to cast it w/o PP decreasing).
Sally Chaser is uh... when enemies are far and close to each other, just spam this, it knocks down enemies and ... chase what is close to it.
Actually, I find Sally to be useful in TD quest, it is the support pet afterall.
( I would have liked that Sally Curse applies Jellen and Zalure tho _(:3」∠)_ )
Maron and Melon info dump:
They charge up when hit and have a PA to throw them that makes them explode to deal damage. Maron's is REALLY strong, but Melon's can be used multiple times if you time it right. Melon also revives faster than every other pet. If you leave them at full charge they explode anyway, and if they're near you when they do it damages you too. It won't drop you below 1 hp though. Switching pets makes them lose their charges.
I already explained how their charges work to someone else.
Originally Posted by Kondibon View Post
EDIT: alright, yeah, it's based off the number of hits, not the damage and there's 3 charge levels if you include no charge. Melon goes up one charge each time its hit, so it only takes 2 hits to get it to max charge. Maron goes up a charge every 3 hits, so it takes 6 hits to get it to max. Also they only seem to automatically explode at max charge. You can tell they're at max because of the fire effect on them. If they have just the glow then they're only at one charge level.
As for their PAs, they share all of them mechanically, and the only differences are some slight number tweaks. Also 3 of their PAs are alternate versions of other pet PAs
Melon/Maron Shield: lets you use them to block, you're basically invincible from the front until they die or you stop holding down the PA. It costs 5 pp and drains about 1 every 2 seconds, so it's not hard to maintain.
Melon/Maron Strike: You throw them and they explode. Maron's is stronger, and Melon's lets you throw it multiple times if you time it right, though it'll still eventually blow up automatically at full charge either way. Also, they won't explode unless they hit an enemy, so if you throw them at a wall or a non-enemy destructable (boxes, baize, those rocks in forest, etc), they just kinda bounce off. It can be useful for keeping Melon alive since it'll still faint if you hit an enemy with it without continuing the chain.
Melon/Maron Break: Like Wonda break but lower PP cost and no knock down. Melon's is weaker and costs more pp than Maron's though, for some reason (probably because of its higher base attack).
Melon/Maron Chaser: Like Cery chaser but with a higher cost, and the projectile is slower, longer lasting, doesn't knock things down, and is weaker. Because it's slower and lasts longer though it tends to loop around and hit things easier, so it can actually be pretty good to throw out a few if you're using them for mobbing for whatever reason. Again, Melon's is weaker, but the cost is the same.
Melon/Maron Curse: Like Torim Bullet, but has a higher damage notation, and pp cost. I haven't tested it enough to know what the difference is.
EDIT: It tics faster, that seems to be the difference.
Finally they both have the same personalities. やせ我慢 gives them a chance to heal when hit, 逆境 makes them do more damage at low hp, but I don't know what the percent is (JP wiki says 10% at lv3).
And finally, Melon has the highest defense and lowest hp of all the pets; Maron has the highest hp, and second lowest defense.I remembered the explosions stun enemies too, so stunlocking stuff might be an option for melon. I don't think there's enough content that would be useful for though. It might be good for TD, but getting melon to max charge without dying there might actually be hard. I know it's usful in UQs, but those aren't even relevant ATM.
Also, I joked before the update about 5 Marons and a Torim or Melon being the new SU meta. I actually think it might work for some stuff. >_>Melon can stun mobs.. but it's range is horrible compared to Wanda shock.
And only the small fry can be stunned in TD, not the Goldrahdas.
In fact, Sega should have introduced status effect modifiers (maybe in a form of candy...)
Either way, I wanna know how good is the Rappy pet..Wouldn't strike resist candy sticks be more useful than gummies on Maron?
Derp, I forgot they're horizontal, not vertical.
EDIT: Oh, and I know that's your Maron, but the revive speed rolls aren't worth it on Melon, it already revives in less than 20 seconds and the revive speed bonus is a percent, you'd be better off with hp cookies or conversion rolls depending on how well you think you can keep the poor thing alive.Maron notes after a month of usage:
- For single target, use Curse+Point Assist then Chaser and/or normal attacks.
- For multi target, use Chaser.
- Don't go out of the way to build up hits on Maron as it does enough damage on its own. Only shield when you really need to or if its a painfully obvious situation you can take advantage of. Other than that, let it get hit on its own and use mirage escape for defense.
- Normal Attack recovers 13 > 14 > 15 pp. An enormous amount on top of very high normal attack damage. 2nd and 3rd normal attack hits deal significantly more damage, even more than Torim.
- Mixing in normal attacks inbetween PAs can keep your PP pool really healthy. With substitute roll + alter ego, you can consistently land 'normal attack > chaser > normal attack > chaser ...' when you are at single digit pp.
- Chaser, Break, and Curse cause Maron to move backwards a bit after usage.
- Throwing Maron with Alter Ego does not deal damage to you.
- Use Shield to recall, defend, and/or force hits on Maron. Can also be used to get a good look at Maron's size if unsure.
- Traps and some stage hazards can be used to build up hits on Maron.
- After Maron gets hit 6 times, Maron will be ready to be thrown and will self-destruct in 15 seconds. Self-destruct does not damage enemies, so it is important to recognize how much time you have and act accordingly.
- You may benefit from having 2 or 3 Marons, especially if your other pets are not 13-star.
I've been primarily using Maron for the past couple weeks and have been consistently getting top of parser. All parser jokes aside, it looks like it averages around 10mil damage in XH mpas. Most of the time, I don't ever get to throw it at maximum size. The potency of this pet is no mistake. Chaser is the majority of my damage as one chaser can hit single or multiple enemies consecutive times. Due to Maron's high PP recovery, spamming Chaser is easy. Curse + Normal attacks can rack up damage on single targets very well. All-in-all, an extremely versatile pet that offers consistent damage in any situation with ease.
PS: This is as Su/Br or Su/Fi with 12-star Maron.
Bonus note for Melon: Almost everything applies about Melon from above. However, I found its quite efficient to multi-throw Melon at stage 2, but not before throwing a few Chasers or a Curse. Readying Melon to throw again then mirage escaping will allow you to retain your Melon's life, particularly when Melon is at stage 2.
Don't forget to use Point Assist every time its up! (thats every 15 seconds)
So, after using the Rappy for about two hours, I think I have some sufficient data about how it works. I thought it'd be productive to dump everything I know into a guide about Summoners, so here ya go.
Rappy
How to acquire: Deluxe Package ($60~$70)
What's it like?: You know how Wanda is the "mobbing" pet, Trim is the "bossing" pet, and Sari is the "support" pet? Well, Rappy does all of those. He's effectively the "jack of all trades" pet that handles everything pretty well, but isn't too overpowered or anything (*cough*Maron*cough*).
Stats: Low. Like, really low. But you knew that already. HP caps out at low 1400~, ATK caps out at low to mid 600~, not counting bonus stats. DEF is fair; compare to a Maron.
Personality: Super-Early Wake Up -- Reduces Pet KO time for all Pets (and something about Rare Items).
Normal Attack: Two pecks, recovers about 10 PP total. Unlike other normal attacks, Rappy's normal attack doesn't flow into stronger attacks, you just get the two pecks.
Photon Arts:
Rappy Melody: 20 PP, 763 Power at Lv. 17. Weak Resta effect with a weak DOT effect. Resta effect extends to both itself and all allied units, effectively making it the only Pet that can self-heal. DOT deals as much damage as a normal attack; worthless except for taking out low-grade trash.
Rappy Drop: 20 PP, 1530 Power at Lv. 17. Rappy quickly rises into the air then stomps the ground with an AOE effect. Essentially the Rappy version of Wanda/Maron Break, except it costs more and is slightly more potent. Quick execution means that it's very easily spammable as long as PP is left in the bucket. AOE range isn't half-bad as well, allowing you to take out groups within a Step and a half of Rappy.
Rappy Cannon: 15 PP, 1032 Power at Lv. 17. Rappy spawns Rappy Cannons that have a spawn delay, then launch Rappies out that fly towards enemies and explode on contact. Rappy's resident recall PA; using it just once will bring it back to you. As the projectile arcs like an actual rocket, close-range usage is effectively pointless. Damage is rather high, and holding the button will continuously spawn rockets. Will not be effective if anything is between the rocket and the target, since the rocket will explode on contact.
Rappy Sonic: 20 PP, 4401 Power at Lv. 17. Rappy pecks, and if the peck connects, Rappies converge on the point of contact at high speed and deal five hits of damage. Effectively the Rappy version of Trim Rush, except it's a lot less wieldy. The PA will eat your PP regardless of whether the initial peck connects or not, and once it does, the Rappy barrage will not track the target in question, rendering it ineffective against moving targets. However, it makes up for it in high potency, and is wonderfully useful when enemies aren't actively running away from you.
Rappy End: 40 PP, 7777 Power at Lv. 17. Rappy faces the intended target and begins to summon a large stack of Rappies upon itself. When the buttons is depressed, Rappy slams the stack down, dealing huge damage to anyone in direct contact with the tower. Think of it like Trim Spiral, except it's slightly cheaper, substantially faster, and significantly weaker. The effective range is also pretty large. Once charging starts, Rappy's position is locked in, meaning that you had better hope that what you're fighting isn't going to run away within the next second and a half. Damage is rather high as expected, and with a stunned target and enough PP in the pool, you can pull off three Rappy Ends in the time it takes to pull off Trim Shout + fully charged Trim Spiral.
How good is it?: 7/10. Good power and coverage, but PAs are rather slippery to control and stats are low. For a Pet, it's actually pretty balanced, as it's decent in everything, but doesn't excel in anything.
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