If it works perfectly fine, why do you need it to be updated?
In all seriousness, OverParse is a gigantic pile of spaghetti code that becomes shittier to maintain with every feature added to it. I was already ready to basically call development quits (check out the disaster commits regarding AIS separation, there's code I'm not proud of writing), and the SEGA announcement ended up being the last straw. The original intent of OverParse was to be as accessible and user-friendly as possible, to bring performance analysis to the general playerbase: with the fear aura surrounding parser stuff now, it's impossible for it to serve that purpose, and I'm kinda sad about it. So I don't have much motivation to continue working on this -- especially when, as you said, it works just fine.
If I revisit parser development in the future, it'll be because I've decided there's a feature that's personally important to me that OverParse doesn't have. At that point, it'll be starting from scratch.
With that said, the ID list is pulled automatically from the PSO2ACT repo and doesn't require an OverParse update. Once I'm sure which is which, I'll get the new mappings set up and it should roll out automatically to all OverParse users.
EDIT: And not 5 fucking minutes later I eat my words. Pushed out a
quick patch related to logfile sizes. You may want to clear out your OverParse/Debug folder, as it's probably quite large. My bad.
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